Ship's Computers
Replies:
- #350 Re: Ship's computers by Matt Burdick
Brett Slocum writes:
...computers used to operate starships would be much different than
those portrayed in Traveller.
The Traveller treatment of computers is useless, in my opinion.
I see three options:
1. Treat computers as so effective, pervasive, and necessary that they
are ignored for game purposes. Computer skill is a la Neuromancer,
requiring equipment, time, and colossally expensive and restricted
software that comes in a tiny memory pack. If a ship's computer goes
out, the ship is totally helpless in combat (since the other ship will
evade all attacks and bypass all defenses).
2. Treat computers as the beasts of space opera. Huge vacuum-tube
affairs that take up lots of space and are incredibly ineffective.
Traveller rules as written will do fine for this option.
3. Work within a Dune-like campaign background, where devices to
perform computations are strictly forbidden upon pain of atomic death,
and all calculation is done by highly trained individuals. Computer
skill vanishes entirely, but characters may choose to be Mentats:
No promotion, survive 6+, skills as Other plus Mentat-1 each term.
Charles Martin // INTERNET: [email removed] // BITNET: [email removed]
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