_Armourer_ skill

By Hans Rancke-Madsen ·

TML message #3480From bundle 284Read the whole thread (4 messages)All messages with this subject

Replies:
Me:
>>Btw. I've decided to include a new skill in marine character
>>generation (and perhaps army too?) called 'armourer', and then
>>require armourer skill to care for high tech weapons (that is,
>>anything with electronic parts). A weapon skill would give a
>>default ability to field repair that particular weapon (possibly
>>electronics skill might too?), but proper maintenance and
>>especially proper repairs would require armourer skill.
>>
>>What do you think?
>
>Well, don't both Marines and Army have several entries for "Mechanical"
>and "Electronic" in the charts?  I'd be inclined to keep things simple <?>
>and say that repairs/fitting etc. of battledress required someone with
>a reasonable level of both skills.  Avoid unneeded skill specialization!

Unneeded? Don't you think it could be reasonable to distinguish between
the skills of an air/raft mechanic and a battle dress repairman?


      Hans Rancke
University of Copenhagen
     [email removed]
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