_Armourer_ skill
Replies:
- #3483 Re: _Armourer_ skill by Robert S. Dean
Me:
>>Btw. I've decided to include a new skill in marine character
>>generation (and perhaps army too?) called 'armourer', and then
>>require armourer skill to care for high tech weapons (that is,
>>anything with electronic parts). A weapon skill would give a
>>default ability to field repair that particular weapon (possibly
>>electronics skill might too?), but proper maintenance and
>>especially proper repairs would require armourer skill.
>>
>>What do you think?
>
>Well, don't both Marines and Army have several entries for "Mechanical"
>and "Electronic" in the charts? I'd be inclined to keep things simple <?>
>and say that repairs/fitting etc. of battledress required someone with
>a reasonable level of both skills. Avoid unneeded skill specialization!
Unneeded? Don't you think it could be reasonable to distinguish between
the skills of an air/raft mechanic and a battle dress repairman?
Hans Rancke
University of Copenhagen
[email removed]
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