TML messages from January 1992

238 messages, in the order of their message numbers.

  1. Bugs -- Trojan Reach (not really)
  2. Paranoia Press Redux???
  3. Shipping Volumes
  4. Need post-script subsector mapping program...
  5. digest burster
  6. Hard Bugs
  7. Computers & Computer Programs
  8. Re: Beyond and Vanguard Reaches
  9. Re: Trojan Reach info
  10. Terra during the Long Night
  11. WILDSTAR is back with Economic Stats!
  12. The Lost Sheep Returns!
  13. Re: Terra during the Long Night
  14. Re: (3405) Computers & Computer Programs
  15. Re: Terra during the Long Night
  16. Hard Times on Earth
  17. Re: (3409) Imperial Economics
  18. Postscript MapmakerProgram
  19. Re: Terra during the Long Night
  20. more MT commerce
  21. Hard Times on Terra (Not really)
  22. A note on coins and values
  23. More Number crunching
  24. Ramblings
  25. Starport traffic
  26. Re: Ramblings
  27. Re: Hard Times on Terra
  28. Rats, Cats & Bugs
  29. Re: Shipping Volume
  30. Re: Terra during the Long Night.
  31. Hard times in the Domain (really?)
  32. Starship Life Support Costs
  33. optional rules
  34. Seeker Gaming Systems Deckplans
  35. Rob Dean's Question
  36. Terra and the Long Night
  37. Re: (3317) Re: Starship Passengers and...
  38. Aslan and Nukes
  39. the optional rules, the game setting, big vs small ships
  40. Re: Earth in the Long Night
  41. Traveller to GURPS
  42. Re: Starport traffic
  43. Terra and the Long Night
  44. Rob Deans question and Aslan & Nukes
  45. Re: Imperial Economics
  46. One level here one level there and pretty soon they start to add up!
  47. Re: Hard Times in the Domain (not really)
  48. Re: Old Earth Union
  49. Re: Ihatei in Deneb
  50. Re: Terra and the Long Night
  51. our tech level
  52. computers and earth's tech level
  53. The piracy of Hard Times.
  54. Terra during the Long Night
  55. Ihatei in the Domain
  56. Vargr raiders in the Domain
  57. General Android Series
  58. Cargo Lifters
  59. Re: our tech level
  60. Fitting Combat Armor (male and female)
  61. GEnie wish list addendum: Micro-Electronics
  62. Fitting Battle Dresses
  63. Testing
  64. If the (Battle) Dress Fits...
  65. Sexist Battledress
  66. male and female armor and vacc suits
  67. tech levels
  68. Change of email address
  69. Comments on a few topics...
  70. cats, rats, dogs...
  71. Traveller PBEM II (EGAD Part 2!)
  72. Earth's Current TL
  73. Hard Times Errata
  74. emergency suits
  75. Earth's Tech Level?
  76. Antimatter? STABLE!!!!????
  77. 20th century Earth (US) Tech Levels
  78. Fitting Battle Dress/Combat Armor, and cargo lifter capacity
  79. Starport Defenses
  80. Re: (3423) Starport traffic
  81. Below Mininum TL Planets
  82. _Armourer_ skill
  83. Re: (3460) Fitting Battle Dresses
  84. Re: (3467) Comments on a few topics...
  85. Re: _Armourer_ skill
  86. The sizing of battledress
  87. battle suits, combat armor, vacc suits
  88. Fitting Battledress
  89. Re: Earth's Tech Level?
  90. Re: Vargr raiders in the Domain
  91. Re: _Armourer_ skill
  92. New Vehicle Design
  93. Re: Starport Defenses
  94. Re: Vargr raiders in the Domain
  95. Re: _Armourer_ skill.
  96. Musings on Rules and War
  97. Re: (3447) Re: Ihatei in Deneb
  98. Re: Ihatei Honor
  99. Re: Earth's current tech level
  100. Looking for Book 8 Robots
  101. TL8 and you...
  102. Earth's Tech level -- 8!!
  103. Battle Dress: Hmm...
  104. Re: (3423) Starport traffic
  105. Aslan and Vargr in the Domain (just visiting)
  106. Military Budgets
  107. Of TL's and MT designs
  108. TL8 Spacecraft
  109. FOR SALE
  110. Astronomy Field Trip (Part 1?)
  111. low vs high tech
  112. Ship finance & losses
  113. Re: Earth's tech level
  114. Battledress, anti-matter and other stuff.
  115. Aslan & Density
  116. Infantry weapons.
  117. Location of Denebola Subsector
  118. Continuing the TL Debate
  119. 3G <-> Traveller
  120. Alpha Crucis Subsectors
  121. Re: Aslan and Density
  122. re: (3501) Battle Dress: Hmm...
  123. Skill Levels & Battle Dress (Plus a few odds & ends)
  124. TL Loss & Trade
  125. more bandwith on battlesuits and skills
  126. Tech Levels (Earth Tech Level)
  127. Battle Dress Compatability
  128. GAMES FOR SALE (1)
  129. Re: Skill level levels
  130. TML msg 3528 irretrievably lost
  131. Re: TL Loss & Trade
  132. Re: 3G <-> Traveller
  133. Rebirth of Empire
  134. Space Planes and TL 6 Vac Suits
  135. (no subject)
  136. Re: (3532) Space Planes and TL 6 Vac Suits
  137. Re: Rebirth of Empire
  138. skill levels revisited
  139. Re: GAMES FOR SALE
  140. AntiMatter Fuel Availability
  141. Re: Skill level interpretation
  142. Re: TML nightly: Msgs 3459-3459 V31#18
  143. Is there an archive for this mailing list?
  144. GOTHCON XVI
  145. Re: Is there an archive for this mailing list?
  146. GEnie Traveller Round Table Discussion
  147. Inflatable Battle Dress?
  148. Hard Times/ Fusion rockets
  149. Re: GEnie Roundtable Discussion
  150. Killer Computer Virus????
  151. too-heavy ships, battle dress, other junk
  152. Re: (3534) Re: (3532) Space Planes and TL 6 Vac Suits
  153. Re: (3544) GEnie Traveller Round Table Discussion
  154. Trade and Tech Level
  155. rockets of all kinds
  156. Hard Times and TL loss...
  157. Re: TL 8 Spaceplane & Vac Suits
  158. Hard Times addendum
  159. Battle Rider squadron
  160. Re: Antimatter Fuel Availability
  161. Re: (3553) rockets of all kinds
  162. (no subject)
  163. Genie Roundtable
  164. skinsuit, specfic impulse
  165. VLSI and Mideval Pigeons
  166. rebuttal to the rebuttal
  167. Surviving Hard Times
  168. Traveller PBEM proposal
  169. Hard Times
  170. nanotech battlesuits
  171. post Hard Times...
  172. VERY heavy spaceplanes...
  173. TL high infantry...
  174. Low-Tech Rockets in Hard Times
  175. Hard times economic rebuttals
  176. (no subject)
  177. TML PBEM Redux?
  178. Re: Games for Sale
  179. Flight control systems on alien spacecraft
  180. More Economic Information
  181. Re: (3566) Traveller PBEM proposal
  182. Local Con (US,Mass) GDW attendance
  183. all sorts of things...
  184. Re: (3439) Traveller to GURPS
  185. A Challenge To You All |-}
  186. After Hard Times
  187. Naval vessels
  188. Re: A Challenge To You All |-}
  189. Re: Naval vessels
  190. 3 designes and questions to COACC and Hard Times included
  191. more Hard Times and a challenge
  192. Re: (3585) Naval vessels
  193. obsolete junk...
  194. Re: (3571) TL high infantry...
  195. IRT Navy ships
  196. Re: Naval Vessels in Traveller
  197. Re: Naval vessels
  198. GAMES FOR SALE
  199. Future Warfare
  200. Re: (3581) all sorts of things...
  201. Re: Naval vessels
  202. Re: Naval Vessels in Traveller, (Inertial Compensation)
  203. roads, and other wheely things.
  204. boomer overhauls
  205. RE: (3577) Flight control systems on alien spacecraft
  206. Death of an Empire
  207. On starting a new PBEM
  208. Re:(3584)After Hard Times
  209. Re: Inertial compensations
  210. more Striker...
  211. Antares Supernova?
  212. Re: Naval vessels
  213. Re: Future Warfare
  214. Re: Naval vessels
  215. Re: Future Warfare PS
  216. Hard Times, TL Loss & Ships
  217. fleets, and solutions for same
  218. High-tech infantry
  219. yet more Striker...
  220. Re: Flight control systems on alien spacecraft
  221. Lift Assisted Launch Vehicles
  222. Re: Lift Assisted Launch Vehicles
  223. People pulling up roots
  224. Re: Naval vessels
  225. Re: Boomers
  226. Re: Naval Vessels in Traveller
  227. Ergonomics and Pilot Stations
  228. Navy repairs...
  229. Re: fleets, and solutions for same
  230. Re: yet more Striker...
  231. How the Imperium Fell: Now the Truth can be told (10k)
  232. Combat psionics
  233. more fleet actions...
  234. more striker still...
  235. Defending Hard Times TL Drop
  236. The Tech Level of Fuel Cells in Traveller
  237. Various combat stuff
  238. PBEM