More Economic Information

By Steven Bonneville ·

TML message #3578From bundle 290

Here's some more comparisons based on Wildstar's data....

Gross Imperial Product: 219,474,958,700,000,000 Cr
Imperial Population:    16,731,817,153,000 sophont/citizens
Total Systems:          10,497 star systems

Avg. System Population: 1,593,961,813 sophont/citizens
GIP per system:         20,908,351,000,000 Cr
GIP per capita:         13,117 Cr    (note: not the same as avg. income)

Minimum Annual Spending to Maintain Apparent SocSt:
F (Duke)             45,000 Cr
A (Max. "Common")    30,000 Cr
7 ("Average")        21,000 Cr
5 ("Low Influence")  15,000 Cr
4                    12,000 Cr
2 (Min. Generation)   6,000 Cr

Annual Salaries for a Typical Ship's Crew:
Position       Skills/Rank                "Old" Traveller    MegaTraveller
- -------------  -----------                ---------------    -------------
Command Pilot  Pilot-2, Leader-2, Rank 5     79,200           42,000
Navigator      Navig-2, Leader-2, Rank 4     66,000           33,600
Engineer       Engrg-2, Rank 4               52,800           28,800
Doctor         Medical-3                     43,200           18,000
Steward        Steward-2                     26,400           12,000
Gunner         Gunnery-2                     13,200            7,200
Medic          Medical-1                     36,000            6,000
Troops/Frozen  (unskilled)                   12,000            6,000

Price of a family ground car:  Cr 3500.
Price of a economy utility flier (Trelea, TD #20):  Cr 18,750.

Commentary:
   Gee, it looks like ship crews have taken a bit of a pay cut since the 5th
Frontier War! :)  To start with, I can't believe how badly broken the crew
salary rules are for MegaT.  A ship's medic can't even maintain SocSt 2 on
that salary.  Besides that, who would be foolish enough to put the lives of
frozen crew in the hands of a medic who knows darn well that they are
getting paid just as much as he is just to stay in hibernation?
   The other idea I had involved the effects of _Hard Times_.  Has anybody
tried to figure out how bad the damage is over a given area, say a subsector?
How many people get killed?  How far does the GPP fall?  How far does the
average tech level fall?  I don't have _Hard Times_, but I've been hearing
comments about HiPop planets losing a population digit -- we're talking about
*billions* of sentient beings here!  This is the sort of blow that it is
hard to recover from, even in an intact Imperium.
   How much cooperation was there between Imperial planets even before
everything fell to pieces?  I get the idea that in many cases neighboring
worlds didn't do all that much to help each other out.  There always seemed
to be worlds in dire straits near powerful, hi-tech worlds that just didn't
seem to lift a finger to help.  Might the Imperium have discouraged local
"Good Samaritans"?
   In other words, we've looked at hard numbers for the Imperium before
the Rebellion, but we haven't yet looked at numbers for the Imperial worlds
after a region broke up (according to _Hard Times_ anyway).  It might be
interesting to see how bad it is over, say, a subsector.

- --Steve
[email removed]