Re: Bis and Computers

By Edwin L Turner ·

TML message #358From bundle 34Read the whole thread (3 messages)All messages with this subject

In reply to #355 Bis and Computers Replies:
A somewhat radical solution to the Traveller computer problem is to treat
all reasonably high tech level computers as AIs (artificial intelligences)
and use them as NPC's.

This has a number of advantages:
1) It is a (perhaps the only) reasonable extrapolation of current computer
   science.
2) It often makes for a smoother and more natural interaction between the
   Referee and players.  The Ref can simply speak as the AI when giving
   players info from data bases or ship's instruments rather than describing
   what the players are seeing on a display in the usual narrative style.
3) Interactions with AIs often provide an additional "futuristic" element
   or even challenge in the game.  AIs should, of course, have interesting
   and somewhat quirky (by human standards) "personalities" in some
   plausable way (Think of HAL in 2001 but try to be original.)

There are some problems also, naturally:
1) If you are not careful the AIs will be so powerful as to overwhelm the
   players or leave them with nothing to do except issue orders to the AI.
   The best solution seems to be to handicap the machines in some ways; I
   used (when I was a Ref) Asimov's famous 3 laws plus the stipulation that
   AIs had to be shut down while preparing for, during, and following jump
   due to an unfortunate interaction between the jump field and the
   unspecified hardware technology of AIs.  They can also be made relatively
   fragile during combat.  I found that these conditions left plenty of
   need for the usual player skills.
2) The "computer" skill must be modified in some way.  I usually let the
   player choose between hardware skill (ability to fix AIs, can be very
   important) and software skill (not programming which is all done by the
   AIs themselves but gives favorable DMs in dealing with AIs, sort of a
   machine equivalent of carisma).

Ed Turner