Re: Bis and Computers
In reply to #358 Re: Bis and Computers by Edwin L Turner
> unspecified hardware technology of AIs. They can also be made relatively
> fragile during combat. I found that these conditions left plenty of
> need for the usual player skills.
At least one game that I've looked over (played once, lack of players) had
AI's. The gig was that an accident/failure would cause an AI to have a
malfunction, even if the accident was NOT a direct result of the AI hardware.
If the AI was part of something like a WarBot, you were in serious trouble!
The higher in development the AI was, the easier it was to have a malfunction.
It changes from "unusual accident causes dumb exploratory robot to fly erratic
course" to "accident causes smart medibot to inject wrong drug" to "common
failure causes inteligent life replicant to demonstrate epileptic seizure" to
........sneeze on superbrain wrong and it'll vaporize you while predicting
exactly where each of your component atoms will end up with an error rate of
less than 10^-999 percent.)
How's that for interesting!
- --
...!hadron\ "Who?... Me?... WHAT opinions?!?" | Edwin Wiles
...!sundc\ Schedule: (n.) An ever changing | NetExpress Comm., Inc.
...!pyrdc\ nightmare. [address removed]