RE: TCS/FFW
I'll be glad to have someone else moderate. I'd prefer to play TCS, including
the high gaurd ship designing. That's half the fun... I'd also prefer to play
(the first game at least) in the published TCS background
I suggest that we bid for the Capital planets in the Island Subsectors:
New Islands Subsector:
Zuflucht 0101 C445720 8 N P
Wellington 0105 C8B0263 A Controlled by Esperanza No Ocean Refueling
Esperanza 0106 A674ABC B N PG
St. Hilaire 0110 B579763 A N Controlled by Esperanza
Nebelwelt 0210 C879425 5 G
Gloire 0303 C764567 9 G Controlled by Serendip Belt
Serendip Belt 0503 A000959 C N PG Asteroid Belt
New Colchis 0507 A8959AA C N Industrialized
Herzenslust 0606 E995765 6 G Controlled by New Colchis
Orphee 0609 X885600 0 P Interdicted
Topas 0702 D120899 5 G
Elysee 0705 B502532 9 N P Ice Capped
Besancon 0706 C201341 9 N G Ice Capped
Berlichingen 0801 D600437 7
Joyeuse 0808 A7899B9 C N G
Old Islands Subsector:
Sturgeon's Law 0104 DAC1451 6 G Ocean refueling is allowed
Quichotte 0109 E576667 6 N G Controlled by Joyeuse
Neubayern 0202 A7889C9 C N P
Schlesien Belt 0303 C000367 B N PG Asteroid Belt, Controlled by Neubayern
New Home 0305 A565857 D N PG Rich World
Colchis 0406 B676898 9 N G
St. Genevieve 0503 C460100 A G Desert World
Acadie 0605 C868563 9 Controlled by Amondiage
Sansterre 0702 A87A943 C N PG Water World
Achille 0704 E101335 9 P Ice Capped
Amondiage 0705 A5629A9 C N G
St. Denis 0803 D735764 7 N PG Controlled by Sansterre
More information later...
RE: Jump Points
Baranski: True... However, in my opinion, not all systems are organized enough
to have jump points defined, published and guarded. Cretainly and A or B
starport will, but maybe not C, and probably not D or E.
Steve: In the Imperium, they do. That's what the Scout Service does. Note
that I don't believe in Jump points, but id=f they were there, the Scouts would
have maped them 600 years ago.
The Scout Service may have mapped/defined them, but my point is does everyone
actually use them? Is there anyone hanging around in the lesser systems to
guard them and enforce use of them? Maybe, Maybe not...
Steve: And your pleasant customs people will be most curious about a ship that
arrived on planet without using a Jump point. A planetary sensor system should
be able to track any ship within 100 diameters, wherever it arrives. I believe
NORAD can do that now, By TL9 it should be geedunk.
Given enough resources, you can hide from any scanner. Also, a Captain needing
privacy would most likely file a flight plan that he was doing some intrasystem
exploring/trading/prospecting, fly past the range of any given sensors, jump
out, do their business, jump back in somewhere in the system, but out of sensor
range, and just motor back to the planet. There are always ways to get around
customs.
Jim Baranski