TCS/FFW PBEM

By [unnamed sender] ·

TML message #3747From bundle 307

RE: PBEM TCS/FFW

I'd *much* rather play TCS then FFW (this time), and *much* rather use High
Guard then MegaTraveller, which I know nothing about.

Steve: My current ideas for combat involve a line of battle (list the ships in
some order) and a tactic selection (e.g. Retreat, ship on ship, suicide fighter
screen, ... [ any suggestions ]).  The player's tactics are compared and damage
/ destruction is assigned to each side.  The player can also specify a retreat
threshold and upon taking that many casualties the player's fleet attempts to
retreat from the enguagement.

This is about how I hope things will work out in practice, although I don't
rule out individual turns.  I expect people involved in combat to do a turn a
day or more, and resolve a combat in a week at most.  That sounds fast enough
for me, and still possible to capture most of the detail of the combat.

Steve: I'd also split the ships into 4 classes (Battleship/ cruiser/ destroyer/
fighter).  The split would probably be by volume not weaponary.  Also, if the
TL is kept down, you only have to worry about lasers/missiles/sand casters.  PA
spinal mounts can be treated specially targeting a single ship and rolling to
damage/destroy it.  Meson spinals (if they are available) would roll to
destroy.  Fusion/plasma weapons could be converted into extra beam batteries.

Why do you think this is necessary?

Jim.