A Traveller Frontier
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- #3770 A _Traveller_ Frontier by Hans Rancke-Madsen
Rob ([email removed]) writes: > >> Many people have expressed their discontent with the fact >>that the Third Imperium is surrounded by other interstellar >>empires, leaving it no direction in which to expand. As a >>result, there are no completely untouched worlds for the Scouts >[Deleted] > >I whole heartadly agree with this. My groups have complained of this >frequently or dropped big hints that it would be fun. Yes, I consider this the major flaw in the Traveller background (as opposed to the Traveller rules which has some much worse ones ;-) >There is yet another solution. You could back off of the GDW officialness >of the rebellion a little (not much mind you). There is room spinward of >the Spinward Marches where the Zhondani have not expanded rimward and the >Aslan have not expanded coreward. Right next to the Marches, that corridor >is quite thin, however it does open up some a few sectors out. (Look at the >adventure Laviathan (sp) for references). There has been plenty of unexplored Leviathan >turf to mess with. > >The real problem that I have is with the world generation. It is built on >assuming that a thriving interstellar community exists. A little creative >thought can go a long way in interpreting the data from the UWP. High TLs >and starports are hard to justify, but could. In my copious spare time I'm working on redoing Beyond and Far Frontiers sectors, but it's a lot of work if you aren't satisfied with completely random data. I like my universe to make a bit of sense (although I'm not a fanatic; I'll take playability and the proper ambience over realism any day ;-), so it's slow going. Is there anyone out there that might be interested in working together with me in creating several small interstellar communities an a large honest-to-goodness nobody-knows-for-sure-what's-at- the-next-star unexplored frontier? Hans Rancke University of Copenhagen [email removed] - ------------ "A subsector official pompously states that the subsector armed forces have four Kinunir class ships in service, each with enough troop strength to put down any military operations that threathen the peace of the Imperium." ---Adventure 1, The Kinunir