TCS

By [unnamed sender] ·

TML message #3789From bundle 310All messages with this subject

RE: Pauli [email removed]
"24 hours a day?  I for one am unable to check my mail on my off hours very
often.  The time shifts make life pretty dismal.  I'm willing to try and
see how things turn out though."

Not 24 hours a day, but during the evening at least.  I think the point is
moot, though, as Steve wants all the communications to go through him.

"The design isn't quite moot, the combat tactics are.  You are still going to
have to trade things off in the design stages since you can never afford
everything you want."

If your fleet is evaluated to a number used to resolve the combat in one fell
swoop, how you design or fight the ship is irrelevant.

Steve:

"Don't WE have a C or less starport?  I assumed he transponder range was
system, at least."

Yeah, but we can't/don't track everything everywhere in the system...
We might be able to find a given object/transponder if we were looking for it.
Space is big, really BIG.  System control 'could' keep track of every ship in
the system, but many uncivilized systems don't bother.

"I play in uncivilized systems so seldom that that aspect had never occurred to
me as relevant.  After all, the big bucks are to be had in the civilized
places. ;-)"

To each his own.


RE: [email removed] (Steve Higginbotham)
Subject: (3776) TCS PBEM (mine, anyway)...

Is there any other TCS PBEM going on?

Like I said, I'll take New Colchis, Serendip Belt, or New Home.

Since you've changed Esperanza, how will you handle it if somebody captures it?
How will you handle planet captures in general?  Will we be able to build ships
on captured planets, or use their revenue to build ships?

I assume we start out in control of our colony planets?

What Jump factor are you assuming for communications delay?

Are we required to have ships in a system to get information from the system?

Jim Baranski