New Ship Designs

By Robert S. Dean ·

TML message #3926From bundle 328

Since I was inspired today, I thought I might as well send these out for the
rest of you.

Have fun,

Rob Dean




Marjoram class 400 ton Merchant TL12

     The Marjoram class merchant is a standard Imperial Data Package design,
which has been slightly modified by the inclusion of an upgraded weapon and
sensor suite to reflect the current unsettled conditions in Imperial space.
This version of the Marjoram includes two double beam laser turrets, a triple
missile turret and a triple sandcaster turret for self-defense.  Fuel scoops
are carried for emergency use, but the usual operating practice would be to
purchase unrefined fuel immediately upon landing at a starport, and process
it while cargo loading and unloading is going on. With a jump-3 drive and 2.2
maneuver Gs, the Marjoram can provide ground-to-ground service between most
Imperial starports.  Common variations on the design include removing state-
rooms in favor of additional cargo space, and adding a berth for some sort of
subsidiary craft.  In addition, it is not uncommon for crewmembers to double
up on duties or to run slightly shorthanded, which allows additional state-
rooms for passengers.

  CraftID: Marjoram class Merchant, TL12, MCr188.18 (MCr150.54 discount)
     Hull: 360/900, Disp=400t, Config=4SL, Armor=40F, Loaded=5876t,
           Unloaded=4169t
    Power: 20/40, Fusion=1800MW, Duration=30 days
     Loco: 18/36, Maneuver=2 (Thrusters=13000t), 15/30, Jump=3,
           MaxSpeed=1000kph, Cruise=750kph, TrueAcc=2.21G, Agility=0
     Comm: Radio=System*2, LaserComm=FarOrbit*1
  Sensors: EMS Active(FarOrbit), EMS Passive(Interplanetary), Neutrino
           Sensor(1MW), ActObjScan=Rout, ActObjPin=Rout, PassEnScan=Rout,
           PassEnPin=Form
      Off: Hardpoints=4

               Missiles=x02     BeamLaser=xx2
           Batteries      1                 2
           Bearing        1                 2

      Def: DefDM+4

               SandCaster=x04
           Batteries        1
           Bearing          1

  Control: Computer Mod3*3, 7*HeadsUpDisplay, 470*DynLink
    Accom: Crew=9 (2 bridge,  2 engineer, 1 steward, 3 gunners, 1 medic,
           1 command), Passengers=7, Staterooms=16, Env=basic env, basic ls,
           extended ls, grav plates, inertial comp
    Other: Fuel=1730kl (1 jump-3+30 days), Cargo=1584kl (117.3dt),
           MissileMagazine=4.5kl(15b-r), Fuel Scoops, Fuel Purifier (24hr),
           ObjSize=Avg, EmLevel=Faint






IDP-12116 class Utility Landing Craft TL12

     The IDP-12116 class utility landing craft is intended as a multi-purpose
small craft suitable for use by merchant vessels desiring an independent
landing capability.  Passengers and cargo can be shuttled from a starport or
spaceport other than the one being used by the main vessel. The design is
available as an Imperial Data Package, and the craft is built on numerous
worlds throughout the Imperium.

  CraftID: IDP-12116 class Utility Landing Craft, TL12, Cr3,654,000
     Hull: 9/23, Disp=10t, Config=4SL, Armor=40F, Loaded=203t,
           Unloaded=119t
    Power: 1/2, Fusion=40MW, Duration=10 days
     Loco: 1/2, StdGrav=300t, MaxSpeed=560kph, Cruise=420kph, NOE=40kph,
           TrueAcc=1.47G (close orbit), Agility=1 (close orbit)
     Comm: Radio=FarOrbit*2
  Sensors: EMS Active(Planetary), ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1
      Def: DefDM+3
  Control: Computer Mod0*3, 2*HeadsUpDisplay, 12*DynLink
    Accom: Crew=2 (pilot, copilot), Passengers=4, Seats=Adequate*6,
           Env=basic env, basic ls, extended ls, grav plates, inertial comp,
           airlock
    Other: Fuel=7.2kl, Cargo=83.5kl (6.1dt), ObjSize=Avg, EmLevel=Moderate-