And you thought you had gotten rid of me for good.
Edmund:
>Changing Professions
{ discussion }
I like it. We have been allowing pretty much unlimited switching of
professions, but your system is rather better and more consistent
with reality ( both as we know it, and as GDW/DGP know it ).
Rob Dean:
>It was the intention of the original system to limit densitometers to
>scanning an area of 1% of the distance to the area at one time, with a
>maximum resolution of 1% of the scan width. Or, to put it directly in
>the terms we are interested in the smallest object that can be discerned
>is .0001 times the distance away. Thus, at 500,000km, no object smaller
>than 50km across can be resolved. In an example from the PBEM game, a
>missile turret, perhaps 1m across, could not be resolved from the
>background at a distance of more than 10,000m (10km). The penetration
>depth number that has been carried on through the MegaTraveller referee's
>Manual (e.g. 1km at TL15) is independent of this other limitation, so that
>at TL15 you could get a 3D picture of an object to a depth of 1km with
>a resolution limited by the range as described above. To make out a
>10m object underground (such as a grav tank bay, for example, drawing on
>last summer's planetary invasion thread) at a depth of 1km, you would have
>to be within 100km of the object. Thus, you couldn't really look
'through'
>a whole planet even without the depth restriction.
Hmmm... That will change a lot of planetary assault scenarios for sure.
It disagrees with some of the Referee's Manual, though. The "Passive
Object Pinpoint" is supposed to be done entirely with a densitometer, and
under the above guidelines, a densitometer is pretty much useless for
detecting a ship much beyond 1000Km. Even so, it makes a lot of the
picture
fit better than before, so I think we will have to use that particular gem
from DGP.
Anything else good in TD's three and four?
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I have learned to use the word "impossible" with the greatest caution.
--W. von Braun