Re: (3929) System Design
In reply to #3929 System Design by Adam Naylor
Cites: #3929
Adam Naylor asks: > I have a question about star system design ?????? > > 1) When you roll for the number of orbits a system has is the result > the total number (ie roll 7, orbits 0 - 6 are used) or the number (Roll 7 > 0-7 orbits used) . I usually use the first method, but one planet more or less shouldn't really matter. > 2) When rolling for primary star, if the planet has a pop of 8, and > and atmos of 4-9, chances are the star will be dwarf, thus the world > have a breathable atmos of -200 degrees. This is stupid, how do I change it? Well, you could always stick to detailing worlds from the official sectors, where I haven't observed this particular problem. However, I suspect that you should probably just use the +4 modifier on type, rather than on both type and size. This will make most 'good' worlds planets of FV stars, but's that's better than dwarfs. > 3) When placing the companion star, what does the book mean . EG I rolled a > 10, the result being (I think) 5 + 1D6 . I rolled a 5 . So the companion > star is in orbit 10???????? . The book then said Star A will have orbits 0-4, > Star B + orbit 12+, Star B orbits 0-5 . Does this mean orbits 0-4 around > A will be used, then at orbit 10 the companion star exists, around it, it > has its own orbits of 0-5 . WHAT DOES THAT MEAN, can someone please explain > this system to me ?????? Sure. No need to shout. (-: You are correct in your example: Star A would have planets at orbits 0-4 and 12+ (if necessary), and Star B would be in Star A's orbit 10, with orbits 0-5 of its own. Just imagine Jupiter as a star, and all those moons as its planets and you're all set. > 4) When rolling up other worlds in the system, I get these strange paradox's > Ie A world (not the main world) oftens ends up having a pop anywhere up to > 6 levels higher than the mainworld . ie mainworld has pop of 4, another > world in the system has a pop of 8, and its not the mainworld ????? . This > happens alot when the mainworld is orbiting a large gas giant in a habitible > zone . Should I assume that the mainworld has the highest pop, so any rolls > I get the pop of those planets can never exceed the mainworld pop by more > than mainworlds pop - 1 level ???????? Sounds like a reasonable solution. In practice, I would expect that mainworlds which are also gas giant moons should be fairly scarce. In any other situation the -5 and -3 modifiers for inner and outer zone planets will tend to reduce populations below the mainworld. Every once in a while you could allow an assymetrical situation such as you describe as long as you can come up with a good explanation, but generally, I'd adjust or reroll. > 5) Using the world builders handbook I have yet to actually get a world > (with standard atmos) with a comfy temp range . Its usually either -50 degs > of 70+ . Yes, this is a bit of a problem. Sometimes you can adjust the temperature a bit by moving the world a little closer to the fire, or pulling it back out a bit, but 'jungle planets' or 'iceballs' do seem to outnumber temperate planets. Temperate planets only stay temperate, you've noticed, if they have a nice dense atmosphere. Otherwise nighttime cooling can cause summer night frosts, which I expect could be a problem for many food crops of Terran origin. Rob Dean (who just created a planet with nasty weather _again_ just yesterday...)