Type R, TL13

By Robert S. Dean ·

TML message #3938From bundle 330

Type R Merchant TL13

     The Type R merchant is a standard Imperial design, suitable for servic-
ing a cluster of closely spaced civilized worlds.  Fitted with a minimal
maneuver drive, the Type R may not land or take off from a planet with a
local gravity of more than 0.9Gs while fully loaded, and is frequently de-
pendent on the use of orbital facilities.  A launch is carried to provide
some capability for servicing worlds where landing is not practical.  No
weapons are shown in the ship below, although 54kl of volume have been re-
served for the installaion of up to four turrets, and the basic control
system can handle any weapons installation of up to MCr12 base cost.
     In the current unsettled conditions prevailing in the Imperium, Type R
merchants such as this are frequently found carrying both a substantial
weapons array and improved sensor systems.

  CraftID: Type R Merchant, TL13, MCr87.54 (MCr70.03 discount)
     Hull: 360/900, Disp=400, Config=4SL, Armor=40F, Loaded=5401t,
           Unloaded=2445t
    Power: 8/16, Fusion=963MW, Duration=30days
     Loco: 8/16, Maneuver=1 (Thrusters=5200t), 8/16, Jump=1, TrueAcc=0.96G,
           Agility=0
     Comm: Radio=System*2
  Sensors: EMS Active(Planetary), EMS Passive(Interplanetary),
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Rout
      Off: Hardpoints=4
      Def: DefDM+2
  Control: Computer Mod1*3, 4*HeadsUpHoloDisplay, 160*HoloLink
    Accom: Crew=6 (2 bridge, 1 medic, 2 engineer, 1 steward), Passengers=6,
           LowPassengers=9, Staterooms=12, LowBerths=9, Env=basic env,
           basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=926kl, Cargo=2702kl (200t), Fuel Purifier (24hrs),
           Fuel Scoops, SubCraft=1*20t Horde launch, ObjSize=Average,
           EmLevel=Faint

Type R2 Merchant TL13

     The Type R merchant is a standard Imperial design, suitable for servic-
ing a cluster of closely spaced civilized worlds.  However, many worlds are
not located in such favorable positions, and ships with more capable jump
dirves are needed to service them.  Thus jump-2 and jump-3 versions of stand-
ard jump-1 vessels are frequently encountered in the Imperium.  This R2 can
be built using many of the same standard assemblies used by the basic Type R.
Like the basic Type R, the R2 shown below is fitted with a minimal maneuver
drive, and may not land or take off from a planet with a local gravity of
more than 0.9Gs while fully loaded, and is frequently dependent on the use of
orbital facilities.  A launch is carried to provide some capability for
servicing worlds where landing is not practical.  No weapons are shown in the
ship below, although 54kl of volume have been reserved for the installaion of
up to four turrets, and the basic control system can handle any weapons
installation of up to MCr12 base cost.
     In the current unsettled conditions prevailing in the Imperium, Type R2
merchants such as this are frequently found carrying both a substantial
weapons array and improved sensor systems.

  CraftID: Type R2 Merchant, TL13, MCr100.92 (MCr80.74 discount)
     Hull: 360/900, Disp=400, Config=4SL, Armor=40F, Loaded=5229t,
           Unloaded=2599t
    Power: 8/16, Fusion=963MW, Duration=30days
     Loco: 8/16, Maneuver=1 (Thrusters=5200t), 11/22, Jump=1, TrueAcc=0.99G,
           Agility=1
     Comm: Radio=System*2
  Sensors: EMS Active(Planetary), EMS Passive(Interplanetary),
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Rout
      Off: Hardpoints=4
      Def: DefDM+3
  Control: Computer Mod1bis*3, 3*HeadsUpHoloDisplay, 130*HoloLink
    Accom: Crew=5 (1 bridge, 1 medic, 2 engineer, 1 steward), Passengers=7,
           LowPassengers=9, Staterooms=12, LowBerths=9, Env=basic env,
           basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=1196kl, Cargo=2356kl (174.5t), Fuel Purifier (24hrs),
           Fuel Scoops, SubCraft=1*20t Horde launch, ObjSize=Average,
           EmLevel=Faint