Revision rises again

By Robert S. Dean ·

TML message #4046From bundle 336

I just noticed the following announcement on GEnie.  It seems to me that
we have been through this once before.  As a result, I am _not_ offering
to post anything back and forth to GEnie this time.  Someone else can if
they want to.

Looks like this project is moving off the back burner again now that
Command Decision II is on the way.

Rob Dean

(Any comments, Tom Harris?)

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Topic 16        Wed Apr 29, 1992
GDW.SUPPORT [Loren W]        at 21:06 EDT
Sub: Traveller Rules Responses

Responses to following (in case you missed it elsewhere):

We at GDW are preparing a 3rd edition of our Traveller Science Fiction
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Category 20,  Topic 16
Message 1         Wed Apr 29, 1992
GDW.SUPPORT [Loren W]        at 21:08 EDT

We at GDW are preparing a 3rd edition of our Traveller Science Fiction role-
playing game.

One of the ideas we are toying with is not tying the basic rules to one
campaign setting. Instead, the Traveller rules set will be separated into two
books: one containing rules that players can use for any campaign setting they
wish, and the other continuing the saga of our 15-year-old Imperium setting.

We want to know what you'd like to see in our new rules set, so please post
your responses in the new topic over in category 20.

If you've never played a GDW game, we want to know why. Never heard of us?
Don't like the subject matter of any of our games? If you used to play one or
more of our games, but quit, we'd like to know why.

 Dave Nilsen and Loren Wiseman
   for GDW, Inc.

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Message  2  <deleted by Rob> regarding similar  announcement  for
T:2000 (splitting rules and backgrounds)
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Message  3 <deleted by Rob> regarding agreement on  T:2000  topic
with split
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Category 20,  Topic 16
Message 4         Thu Apr 30, 1992
J.MARTIN11 [Julia]           at 01:48 EDT

Jay,
   Funny you should mention that.  I was trying to work in T:TNE into my reply
over in T2K but didn't.  So, I'll just say it here....

   I think it's a -fabulous- idea and really the only logical way to do
things.  With T2K, you're defining different time periods on the same planet
and doing so via "background books" is a good way to do it--it saves time and
money for everyone.
   But, when you're doing things on a galactic level, then heck, background
books are the only way to go.  With such books, you can put out information on
specific planets, houses and sections of the galaxy very easily and the GMs
and players can pick and choose what are they want to play in.

   Plus, you can look at which background books sell the most and know what
area of T:TNE the players like the most and concentrate on putting out more
books on that subject.
   Finally, as I recall, isn't T:TNE going to use the T2K core rules? If so,
then this really opens up Traveller like never before especially with the
individual background books essentially defining the universe .  You could use
T2K background books for when the game visits a low-tech world (and the weapon
books for the slug throwers the happy natives use on the players).
   And, what I'm real eager (OK,rabid) about doing: using Dark Conspiracy
stuff in Traveller where the players visit some of DC's nasty minions in space
(which can also retro-define the Dark Minion's part in space in regular DC).

   Yeah, I think it's a -fabulous- idea!  :)

- --- Eric W. H.
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Category 20,  Topic 16
Message 5         Thu Apr 30, 1992
DIGEST.GROUP [Staff]         at 03:03 EDT

I thought of one more thing that I could add here...

Would a 2300AD background book be out of the question here? Has it been
discussed? Could Clare and I do some work on it...?    :)

- - Jay
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