Trade and Commerce
Replies:
- #4072 Yet more rambles by Cynthia Higginbotham
After all this talkingg about how freight doesn't pay I started playing with the trade and commerce rules. It finally occured to me that the profit on freight should be close to the profit on cargo. If not, then these things are money machines (but not for the owners). I looked through my spinward marches data and found two planets that looked good, Efate and Louzy (sp?) Efate is Hi In Louzy is Hi In Na Po. Efate has a type A starport. Here's the plan: Go to Efate by a whole lot of cargo (at 1000cr per ton 4000 base -1000 for Hi -1000 for In -1000 for Type A starport.) Ship this as freight to Louzy (and book yourself a high passage) Sell. Assuming you have broker-4 (why not, it's not terribly hard using MT advanced merchant character generation) this sells on average for 14,000cr hey, look, you made 12,000 clean profit per ton. We'll assume you start with say 30000cr in initial funds, that's enough to buy and ship 5 tons of cargo and buy a high passage each way. Afterwards you will have 70,000cr. You make money like gangbusters while the ships captain can't because the Louzy-Efate run sucks, but you don't have to pay to maintain the ship on the way back. If however we raise the price of freight, this will go away. As long as freight isn't competetive with trade, people will be able to make lots of money shipping goods as freight. If everybody wanted to do this, the price of freight would go up. Seems easier to me to fix the trade and commerce rules than to hack the spaceship rules to make only merchant ships cheaper.... -Love, Kisses, and a Neutron Bomb -Eric the Finn