more on weapon add-ons

By Brandon Cope ·

TML message #4084From bundle 339

>>Laser targeting sight: +2 to-hit at medium range or less (longer if combined
>>with a telescopic scope), and halves any snap-shot penalties; Cr250, 0.25 kg
>>
>>Heads Up Display: +2 to-hit when combined with LTS; is usually projected
>>onto helmet visor display (Cr 500).

>Is this an _additional_ +2?  If not, why should I pay twice as much for
>no additional advantage?

	Yes, it is added to the +2 of the LTS

>>Holographic HUD: +3 to-hit when combined with LTS; Cr 1000

>Same question.

	Same answer

>>Laser Sensors: detects any lasers fired at wearer on a 3+; reduces the
>>bonus of laser targeting systems by one-half if in powered armor, -1
>>otherwise;if in powered armor, it actually helps the target dodge laser
>>weapons (-1 to-hit);

>Presumably, this reduces the bonus if you hold on target w/o firing...yes?
>Otherwise, in a firefight I would fire as soon as I have a good target, which
>might be half a second after target aquisition.  Is a half second enough
>warning for someone in non-powered armor to move, given the delays of nerve
>impulse propagation speed and the need to analyze incoming data, etc?

	If the attacker is snap-shooting, the laser sensors don't help.
For the person in non-powered armor, the sensors simply give a distinct warning
beep. If you wish, you might want to make the character roll his dex or
less on 2d6 in order to get the modfier (sorry, MT people, I'm not going
to define a task for this :-) ). Note that a person in non-powered armor
only reduces the LTS bonuses by 1 if the LTS is detected. The person will
probably move whatever direction he can -- low reaction time, unpredictable
enough that the firer can't completely compensate.

>I can see the bonus reduction for powered armor because you could set an
>automatic circuit to jump, (although that could be bad in certain
>situations...) when it registers enemy laser sights.  However, if you are
>relying on the operator to take action, you have the same problem of delay
>while the wearer analyzes the data and decides on which direction to move.

	Powered armor would probably have it set to automatically react,
though it could be overridden by the soldier in the armor. If using the
soldier's reactions, and not the powered armor's, there is only a -1 modifer.