RE: Fighters
My strategy for building fighters was to maximize bang/buck. The smallest
missle fighters could have the highest G, cheapest, and could be grouped into
the highest factor ?9? squadron batteries the cheapest.
With low TL, energy weapons are much more expensive because of powerplant
costs. And with Nuclear Dampers being allowed only at the lowest level,
nuclear warhead can pack quite a punch.
RE: Battleriders
How do Meson weapons make a difference?
I think a lot of Battlerider losses may have to do more with tactics. In any
battle the losing side will take high losses, especially if there are not
provisions for rescuing survivors. Admittedly, having fewer Jump Drives makes
fewer ships being able to flee on their own, but theoretically the battleriders
should be going onto battle outnumbering the other side because of
cost effectivness. It helps to know when to pull out, too.
It's no surprise that computers make a big difference, once you are past a
minimal ship, there's no point in not putting the biggest computer in it. If
it won't fit, make the ship bigger. Since a computer adds both to defense and
offense, it make a big difference.
Is there any point in making a ship bigger then necessary to carry the biggest
spinal mount & biggest computer & 6G & highest armor, etc?
It makes no sense to me that Traveller does not allow multiple systems use, ie
multiple Maneuver drive, Power Plant, etc.
Jim.