re: Weapon add-ons

By Brandon Cope ·

TML message #4101From bundle 340Read the whole thread (2 messages)All messages with this subject

In reply to #4087 Weapon add-ons by metlay
The limit wouldn't be on the bonuses of the gizmos on the gun, but how much you
could stick on. A pistol (large) might be able to handle a two pieces of
hardware (telescopic sight, smart-link, laser sight). A small pistol would be
limited to one. A rifle could mount all three. The telescopic sight and
smart-link shouldn't be cumlative, though you *could* make a smart-link with
magnification (at least double cost and weight). I won't go into
light-intensification or thermal sights (yet).

For a potent sighting system, see the battlefield sight on the gauss rifle
(Book 4: Mercenary). It probably doesn't weight over 1kg, but would account for
half the cost of the weapon.

For the laser sensors, I really only had in mind sealed armor (battle dress,
combat armor). The sensors would probably not be very effective on 'normal'
armor (cloth, ablat). If the idea of a beep bothers you, what about a female
voice saying 'laser'?

I do like the idea of the sensors automatically setting off anti-laser
aerosols. A suit of combat armor or battle dress probably couldn't fit more
than a half-dozen cans/uses on the suit without being rediculous, but you
would end up negating *all* the laser bonuses.