> } Hull. To find out when the armor factor is reduced, divide the
> }inoperative value by the armor factor.
>
> I kind of like the idea that a weapon still causes damage even
> though it may not penetrate the hull. I heartily applaud this idea.
> Assigning chassis damage is a good idea. Also burning it's armor
> off sounds plausible.
This got me thinking. Has anybody calculated what sort of impetus a
close-range nuke would apply to a well-armored ship? All that armor
isn't going to do an awful lot of good if the ship ends up thrown with
20 G's of acceleration for a not-so-small duration of time. Kinda like
subs being tossed around by depth charges - eventually you'll compromise
structural integrity of the ship (and the crew's bodies).
What was that conversion factor between joules and Megatons of TNT...
- --
John H. Kim
[email removed]
[email removed]