Re: Proposed alternate starship combat

By Orcinus orca ·

TML message #4155From bundle 344

  > }  Hull. To find out when the armor factor is reduced, divide the
  > }inoperative value by the armor factor.
  >
  > I kind of like the idea that a weapon still causes damage even
  > though it may not penetrate the hull.  I heartily applaud this idea.
  > Assigning chassis damage is a good idea.  Also burning it's armor
  > off sounds plausible.

This got me thinking.  Has anybody calculated what sort of impetus a
close-range nuke would apply to a well-armored ship?  All that armor
isn't going to do an awful lot of good if the ship ends up thrown with
20 G's of acceleration for a not-so-small duration of time.  Kinda like
subs being tossed around by depth charges - eventually you'll compromise
structural integrity of the ship (and the crew's bodies).

What was that conversion factor between joules and Megatons of TNT...
- --
John H. Kim
[email removed]
[email removed]