Hans:
>I've therefor come up with a variant rule for starship combat
>that I'd like your opinion on:
>
> <new rule>
>
>I know that this is a simplification of the factors involved.
>For a tactical game one ought to take into account the reduced
chance of hitting at long range, and that it shouldn't be
accelleration but speed that decided how long a ship would be
unable to fire back, etc.. But how does it sound as a TCS rule?
The only difficulty I have with the idea is that it will encourage
exactly the opposite behaviour you are looking for. At TL15, a type
T meson gun can be fit into a 30,000T ship without too much trouble.
So you'll still see lots of small ships, since now there is even more
reason to use a big spinal mount, and even less to use secondary weapons.
So you'll see more jump-capable flying meson guns in the 30000-40000T
range, and fewer battleships.
Alternate suggestion: if you want bigger ships (and therefore fewer
ships), allow multiple spinal mounts if the ship is big enough. Say one
spinal mount per 100,000T of ship. Then the multi-hundred-thousand-tonner
has a fairly significant advantage (of course the Sikkintars will still
beat them in any kind of fair fight).
Later...
- -- Via DLG Pro v0.991
[email removed]
I have learned to use the word "impossible" with the greatest caution.
--W. von Braun