My entry for silliest Naval design:
CraftID: Space Loco, Type SL, TL=7**, MCr 2.03
Hull: 18/45, Disp=20, Config=4SL, Armour=40B
Unloaded=458, Loaded=688
Power: 4/8, Imp. Internal Combustion=30Mw, Duration=48/144 hours
Loco: 1/2, Manuver = 1G (Thrusters)
NOE=40, Cruise=900, Top=1200, Agility=0
Commo: Radio=Planetary
Sensors: Radar=Distant
Off: None
Def: None
Control: Computer=0*3, Electronic*56
Environ=basic env, basic ls, extend ls
Accom: Crew=1(pilot), Bunks=2
Seats=Roomy*2, Cramped*20
Other: Cargo=10, Fuel=60, LOX=60
ObjSize=Small, EmLevel=Faint
Notes: Yes, its an internal combustion powered spaceship! The craft is
TL7 except for the thrusters(with integral Physics Nullifiers),
which are TL11. It has enough fuel (and LOX) for 48 hours of 1G, or a
considerably longer time while not manuvering. Very useful for TL7
worlds that want to produce spacecraft but don't have Fission/Fusion.
The only import needed is the thrusters.
My entry for silliest design with wheels:
CraftID: Fusion Ground Car, Juggernaut, TL15, KCr 3,132
Hull: Disp=8, Config=1AF, Armor=1G, Load=106, Unload=105.8
Power: Fusion=252Mw, Dur=24 hrs
Loco: Wheels=4, P/W=2,358, Road=2,502Kph, Offroad=500kph
Comm: None
Sensors: Headlights=2
Off/Def: None
Control: Computer=0, HoloHUD*1
Accom: Seats=Cramped*4
Other: Fuel=3Kl, Cargo=3.8Kl ObjSize=Small
Notes: I think the road speed speaks for itself. Most of the volume in the car
is taken up by the Transmission required to get 250MW of power to the
wheels...
Another interesting point is that the car costs more than the spaceship. :-)
W. Dow Rieder
When the only tool you have is a hammer, all your problems
start to look like nails...