Long running TCS campaigns

By Joe Block ·

TML message #4253From bundle 350

Hello, all.

I've been considering running a TCS campaign (I want to use it to generate
a campaign history) and have run into a couple of fairly thorny problems.

First, how do I deal with tech level advancement?  I'm sort of inclined to
seperate TL into the various sub-areas of power generation, medical, jump,
m-drive, etc etc, but how do I determine when an area is eligible to increase?
What about sub-area interaction?  Meson technology, for example, should never
be allowed to drop below particle beam tech level, but what should the other
interactions be?

Secondly, what about economics?  I feel that a planet should have X tons of
shipping pass through its starports each year to support a given GPP, but I'm
having a difficult time determining what the value of X should be.  I really
like this idea because it allows the empires to hurt each other badly by
commerce raiding, or even boost their own GPP by taking prize ships home.
This has the added benefit of causing all sorts of possibilities for plot
complications when my PCs start adventuring later.

Thanks for the input,

Joe
- ---
Joe Block ([email removed])
"They that can give up essential liberty to obtain a little temporary safety
 deserve neither liberty nor safety." - Benjamin Franklin
                                        Historical Review of Pennsylvania, 1759