Roughneck Class, continued
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- #4345 High-population economics by Hans Rancke-Madsen
(continuation of RN class discussion) Problem of no oxy? Hmmm... maybe there isn't much O2 in the LGG itself, but to be honest, we could find some here, too. There are okay proportions of methane, ethane, ammonia in the atmo- sphere. However, why burden ourselves getting oxy here? Let's visit a moon; Mimas will do. Standing ice known to exist. Don't want to go to a gravity well? Fine; rings A,B, C are thought to mostly be comprised of water. Average size of particulate matter in rings; several m3 in volume. Water aplenty, meaning oxy aplenty. And given reflective properties, JPL remains convinced that this is WATER ice, not ammonia or other frozen gases. ^MNo ring? Well, there's a matter of some interest; there's reason to suspect that many LGGs will have them. Jupiter does--not nearly so spectacular and visible as Saturns, but for purposes of tanking up on good old O2, they are practically speaking of in- finite size. And of course, the RN doesn't go to the well itself; it's the duty of the faithful tenders to play Gunga Din. Okay, so we have the magical element for combustion and respiration. How do we get it to our internal combustion engines? Diffused through the ventilation system in pre-measured amounts. Method? Store the oxygen in liquid form (either in the cryo tanks, or in the main tanks prior to harvesting) and allow a small rate of sublimation; more than enough for a mission which on the average will be less than a day in duration--start to finish. Now, dare we go down into the depths of the gas giant? And with a non-rigid envelope? Well, according to the folks at JPL (who I've consulted numerous times) there are two tricks to this. One, you WANT a non-rigid structure: IF you run into a bad gust (and you will at some time), anything short of a hardened hull is going to break-- unless it can give and be the willow in the wind (as opposed to the splintering oak). Two; the envelope has got to have a constant capability for con- trollable, dynamic shifts in content. That is, you've got to be able to reduce or increase its gas payload at will and quickly. In a Jovian atmosphere, this is less of a problem, since there's no shortage of helium. However, if you CAN't do this, the rigid frame will buckle under the increased atmospheric pressure and collapse. A flexible, multi-celled structure allows for the dynamic maintenance of optimum pressure and lift. However, now we get into the problem of meteriological trauma-- and there's no shortage of it in an LGG. However, where there are winds, there are lees. Not for long, and still turbulent by terrestrial standards, but lees that are survivable. This is where the skill of wildcatting comes in; knowing how to spot a developing lee that also shows sign of being in the vicin- ity of some propane rain. Then you have to find a gentle (com- paratively) approach route, make your passes, and still leave be- fore the hurricane comes back to take your face off. Dangerous? Yes. Undoable? Not at all. In many ways, the flirting-with- danger-aspect of the job is why I named it wildcatting; rough- necks on the rigs in Texas are my mental model (I've known several and seen them at work). How bad is LGG turbulence? Let's consider our worst-case example (known): Jupiter. Highest recorded wind velocities are 163 m s- 1. However, lesser atmospheric density lessens the impact of those winds. As you go lower, atmospheric density increases--but JPL studies show that wind velocity lessens as pressure increases (or rather, as you get closer to planet `core' and the atmosphere becomes more dense). But most importantly, there are whole zones (equator-following bands) on Jupiter where the average speed is at 26 m s-1. Calms or lees in such regions can fall into the single digits. Not a calm environment, but also not the monolithic tornado of vaporous death that many post-pulp SF populists have represented. It--like our own environment--has extremes; wildcatters simply must stay in those areas of extreme placidity. What if the inflatable envelope takes damage? First, it would be compartmentalized for control (and damage limitation). But if situations went beyond that, then that's when the cryorockets kick in and the mission is aborted; everybody gets the express elevator ride up out of the clouds. There, in the diaphonous outer reaches of the atmosphere, tender/tugs hover, ready to mate with the RN and tow it off-station for repair/refit--and a good scolding for a captain that was either too unskilled (or unlucky) to make a safe run. Are there problems with all this? SURE THERE ARE--and my per- sonal opinion is that the BIGGEST problem is that any community would ever NEED anything so badly as to be forced into such an atrocious and costly way of getting it. But I submit that this problem actually lies with some of Traveller's basic mechanisms. I know; this sounds like heresy from a priest, but here's my thoughts on the matter: FIRST: why the devil are so many people living in such absolutely useless systems, anyway? The subsector generation system IS easy to use--ease being one of its great appeals and a major aid to the initial popularity of Traveller--but it ignores a number of basic economic realities. The most basic of which is; places which already have air you can breathe, water you can drink, and food you can eat are going to get the overwhelming amount of com- mercial investment and population. Those environments which of- fer resources that can be `converted' to meet these needs without undue hassle will be a strong second. However, any community which needs to invest heavily just to provide for its ongoing basic environmental needs either has to be indispensable to some- body's (national, personal, corporate) interest, sitting on top of the interstellar equivalent of the South African diamond mines, or is just plain masochistic. Full life support is ex- pensive and makes all in the environment hostage to the smallest of errors or mishaps. However, the Traveller UPP generation rules have given us the universe we know, love, and vex at. And in this universe, such things as the RN are bound to occur. People need what people need (like pressure seals) and they will go to any lengths to get it. And enlightened decisions are not always made, nor are better options always available (for proof of this, the history of US space flight--is an often embarrassingly apt example). The RN is indeed a rube goldberg contraption; it is SUPPOSED to strike players at first as bizarre, comical, eccentric. But hopefully, a referee who strings the thread of Hard Times through an adventure with such a craft (easily done via its NPC crew; these are likely to be desperate men trying to make a living for families that teeter on the edge of environmental extinction), may also bring in shadings of the desperation of the times and eventually, the sense that war is horrid folly that produces only greater folly in its ashen aftermath. The RN--and the failing community it is trying to support--is an incarnation of that follow-on folly. SECOND: Given what I feel to be the errors of the UPP distribu- tion and what it says (or rather, fails to say) about the logistics and fiscal realities of colonization and survivability in alien environments, there is the follow-on problem of travel and commerce within the Imperium. How DID all those hi-pop in- dustrial worlds EVER feed themselves? Answer; they COULDN't, not and be economic powerhouses. Anybody remember SOYLENT GREEN? (Sorry; I forget Sheckley's original title.) [Make Room, Make Room -- James] Just feeding those masses would cripple industrial endeavors. Logically, there would have to be an exchange basis--finished goods exported for massive food imports. Bulk haulers as big as battleships; modular containers each the size of the QE2 strung together on the belly of a jump carrier--just to send nutritive additives to the Hi-pop world this week (the bulk matter of the food could be produced locally without a great deal of cost). The notion of a lot of little independent jump ships hopping all over in search of fun and adventure is pleasant, very PC- empowering, and sold the game--but it just don't jive with the framework of the universe as presented. As a result, in Hard Times, worlds are not going to have built-in self-sufficiency guarantees. Everything points to the opposite, if we are going to try to make economic sense out of the whole mess. (BTW, my high praise to whoever it was on TML that ob- served that the TCS taxation rate was so extreme as to make planets flee screaming from the thought of Imperial membership. Reduction by 80-90 % produces a believable sum--and a believable number of fleet assets. Also, let's `fess up; the campaign sup- port rules in both TCS and STRIKER are highly optimistic. Why? Because a reality that would prevent players from being able to have lots of combats would defeat the purpose of the game itself. In short, the numbers in those systems are DESIGNED to feed con- flict, not be painstakingly realistic. How's that for a prolonged digression?) ..RM65/ The point of all this? Without a high emphasis on self- sufficiency many worlds are going to have to scramble to find ways to meet their needs on their own. Planets without access to any complex organic materials are going to be in dire straits. Pre TL-7 worlds are going to be even worse off, since their tech nology does not allow very sophisticated molecular shuffling when it comes to non-metallics, organics, and complex hydrocarbons. Any such efforts will be expensive, crude, and subject to poor QC. Too poor for essential environmental seals, at any rate. So worlds with all these limitations are going to have to either a) trade for what they need, or b) make it themselves. Choice c is a great deal more grim. In many areas, option a) might not exist. In that event, how do they pursue option b? The basic answer is to get access to the most complex hydrocarbon you can and (with lots of pressure, trial and error, and crossed fingers) squeeze some precious plastic out of it. The key, of course, is to start with something that is not merely a hydrocarbon, but a petrochemical. This is NOT a big deal once you reach TL 7, where a number of advanced chemical reactant processes become avail able. But to someone with Korean War-Era technology, petrochemical raw stock is a must-have first building block. This makes the evolution of something like the RN class in evitable. If radioactives are locally available, the design can be altered to a much more satisfactory, normal-looking result. But that's not what I wanted to do; I wanted to represent a real last-gasp ship design from a seal-using world which already had two strikes against it; no in-system access to organics OR fissionables. Many such worlds would simply die out--many that depend on the RN class would, eventually. But assuming that humans in general do not willingly go gentle into that deep night, I set myself the task of finding a way to take a stab at meeting the needs of such a community. The RN class is only one such answer. There ARE more elegant solutions, but now we're getting into politics as well as engineering ideals. The optimum is not always what get's sup ported. And that's what I wanted to present; a museum-piece display of desperate engineering. It is only ill - -advised if the colony dies off AND they had a better option (like en masse emigration). In closing, allow me to say that I really enjoy looking at TML and I regret that I don't have the time to participate regularly. However, I always try to do a quick browse once a week--and am always interested and excited by the stuff I see here. Charles E. (Chuck) Gannon