TOTAL RECOIL: A template for the T2K2 combat system
Following up on Bryan Borich's request for ideas about Character templates,
here's a sheet I worked up last year to keep track of weapon stats and to-hit
tasks for T2K2 characters. My group's found it useful to have that information
charted out as baselines for quick reference. I'd guess that'd go doubly for
new players.
The sheet's set up to record one character's primary weapon data. Enter the
recoil data for the weapon as an increasing total per shot or burst for each of
the 3 sections: AIMED, QUICK, and AUTO FIRE. Then, calculate the various to-hit
task numbers in the body of the chart accounting for range, recoil, and burst
size deductions.
It won't fit on one page if printed as ASCII. Originally, I did this up in
PostScript in point size 6, which let me squeeze the whole sheet plus some
other combat info like unarmed and melee combat stats (and house rules) on an
8 1/2 x 11 page. The ex-hippies I game with griped about tired old eyes,
though :-)
Feel free to pass it on to any interested party, hope it is of use.
Regards,
Brian
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PRIMARY WEAPON TYPE:____________DAMAGE:__________SHOTS PER PHASE:_____________
Resolve the aimed shot using the stat line on the AIMED SHOT chart that displays
the cumulative recoil of all shots (aimed plus quick) to be fired in the phase.
Resolve quick shots using the stat line on the QUICK SHOT chart that lists the
same total recoil of shots fired in the phase.
Close Range Medium Range Long Range Extreme Range
______meters ______meters ______meters ______meters
AIMED SHOTS
1 SHOT Hit: ____________ ____________ ____________ ____________
Recoil=_______)
2 SHOTS Hit ____________ ____________ ____________ ____________
Recoil=_______)
3 SHOTS Hit: ____________ ____________ ____________ ____________
(Recoil=_______)
4 SHOTS Hit: ____________ ____________ ____________ ____________
(Recoil=_______)
5 SHOTS Hit: ____________ ____________ ____________ ____________
(Recoil=_______)
- --------------------------------------------------------------------------------
Close Range Medium Range Long Range Extreme Range
______meters ______meters ______meters ______meters
QUICK SHOTS
1 SHOT Hit: ____________ ____________ ____________ ____________
Recoil=_______)
2 SHOTS Hit ____________ ____________ ____________ ____________
Recoil=_______)
3 SHOTS Hit: ____________ ____________ ____________ ____________
(Recoil=_______)
4 SHOTS Hit: ____________ ____________ ____________ ____________
(Recoil=_______)
5 SHOTS Hit: ____________ ____________ ____________ ____________
(Recoil=_______)
NOTES for AIMED and QUICK shot to-hit tasks:
o Recoil Adjustment=(RECOIL-STRENGTH) as a negative modifier to the to-hit task
o Each time you shift to another target you lose a shot
o If firer is walking, calculate strength at -1 for purposes of controlling
recoil; if firer is trotting, calculate recoil adj as if strength is halved
o If target moves 30 meters or more, resolve fire as if at 1 further range band
o If firing from a moving vehicle, resolve fire as if at 1 further range band
- --------------------------------------------------------------------------------
AUTOMATIC FIRE: ROUNDS PER BURST: _________ BURSTS PER PHASE:_________
Close Range Medium Range Long Range Extreme Range
______meters ______meters ______meters ______meters
1 BURST Dice:____________ ____________ ____________ ____________
Recoil=_______)
2 BURSTS Dice:____________ ____________ ____________ ____________
Recoil=_______)
3 BURSTS Dice:____________ ____________ ____________ ____________
(Recoil=_______)
4 BURSTS Dice:____________ ____________ ____________ ____________
(Recoil=_______)
5 BURSTS Dice:____________ ____________ ____________ ____________
(Recoil=_______)
NOTES for AUTO FIRE to-hit procedure:
The recoil adjustment for automatic fire is a reduction in the number of dice
rolled for hits equal to (RECOIL-STRENGTH) x number of bursts fired
o Each time you shift to another target you lose a burst
o If firer is walking, calculate strength at -1 for purposes of controlling
recoil; if firer is trotting, calculate recoil adj as if strength is halved
o If target moves 30 meters or more, resolve as if at 1 further range band
o If firing from a moving vehicle, resolve as if at 1 further range band
- --------------------------------------------------------------------------------
OTHER WEAPONS Close Range Medium Range Long Range Extreme Range
______meters ______meters ______meters ______meters
Type:________ ____________ ____________ ____________ _____________
Type:________ ____________ ____________ ____________ _____________