o The triumph of MT was the integration of High Guard and Striker into one
compatible design system. This triump was also the failure of the game,
because the design process is now several orders of magnitude more
difficult then in Classic Trav. This is one of the reasons people have
tended to shun the game, opting to play RPG's that don't burden the Ref
with such a difficult design system (or often, with no design system
at all).
Hear, hear. Does anyone else out there still fool with
_High Guard_? Owing to circumstances - feeding the Time
Vampires in grad school - I drifted away from organized
Travelling awhile back, but I still use the design system
as a means of doodling; you can flesh out ideas without the
heroic endeavor required by MT. The USP is a lot easier to
grasp than the current format, to boot.