Re: low-tech anti-matter

By Adrian Hurt ·

TML message #4498From bundle 375Read the whole thread (3 messages)

In reply to #4493 Low tech surprise! by Leonard Erickson Replies:
Leonard Erickson [email removed] writes:

<about a star system that had collided with another star system and
produced a planetoid belt.>

> I hear you saying "So what?". Well, there's one *teensy* detail... the
> rogue planet was antimatter. This means that a rather low tech level
> culture could have antimatter powerplants *and* warheads...
>
> Picture the poor unsuspecting Imperial scouts encountering *that*
> contradicttion. (Tech level 10 ships with antimatter power! <shudder>)

And now you know why the Shionthy system is a Red Zone.  According to
Adventure 1, Kinunir, that system is a planetoid belt with chunks of
anti-matter floating around.

What this means is that either the Imperials have already used the
stuff (TL 15 ships with anti-matter power - not quite such a big
shudder :-) or that there is some basic reason why they could or
would not do so, such as the ship blowing up.  If the Imperials can't
build anti-matter powerplants at TL 15, neither can those TL 10 people.
Or indeed, the TL 8 residents of the Shionthy system.

Anyone want to design some TL 8 ships with anti-matter power? :-)

- --
 "Keyboard?  How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  [email removed]
 UUCP: ..!ukc!cs.hw.ac.uk!adrian     |  ARPA:   [email removed]