Re: low-tech anti-matter
In reply to #4493 Low tech surprise! by Leonard Erickson
Replies:
- #4502 Anti-matter in the Imperium by Hans Rancke-Madsen
Leonard Erickson [email removed] writes: <about a star system that had collided with another star system and produced a planetoid belt.> > I hear you saying "So what?". Well, there's one *teensy* detail... the > rogue planet was antimatter. This means that a rather low tech level > culture could have antimatter powerplants *and* warheads... > > Picture the poor unsuspecting Imperial scouts encountering *that* > contradicttion. (Tech level 10 ships with antimatter power! <shudder>) And now you know why the Shionthy system is a Red Zone. According to Adventure 1, Kinunir, that system is a planetoid belt with chunks of anti-matter floating around. What this means is that either the Imperials have already used the stuff (TL 15 ships with anti-matter power - not quite such a big shudder :-) or that there is some basic reason why they could or would not do so, such as the ship blowing up. If the Imperials can't build anti-matter powerplants at TL 15, neither can those TL 10 people. Or indeed, the TL 8 residents of the Shionthy system. Anyone want to design some TL 8 ships with anti-matter power? :-) - -- "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]