2300AD Vehicle Combat Questions

By C. Harald Koch ·

TML message #4499From bundle 375

2300AD has no rules for evaluating complex combat between vehicles and
people, and even between vehicles. Currently, it's just as easy to fire at
or from a stationary, moving, and evading vehicle.

All vehicles have an evasion rating, desgined for use against incoming
missles (and only that *sigh). The rule for resolving this is: Subtract the
evasion number from the missile's homing value, and roll that number or less
on a D10 (10 always fails). However, there's no rule to evaluate aimed fire
at an evading vehicle, and the evasion ratings don't easily translate to
character skill modifiers.

Second, there's no rules for modifying fire from a moving or evading
vehicle. Currently we've decided that you can only conduct area fire, and
you must make a difficult skill roll to maintain your balance (a Control
roll) followed by a difficult skill roll to keep your weapon tracking the
correct location. This seems somewhat artificial to us.

Even the vehicle <-> vehicle rules suffer from this problem; two wildly
evading vehicles can still shoot at each other as though they were
stationary. This is just a little unrealistic.

So my questions are:

a) how does this happen in reality (really a question for sci.military, but
   I don't get that group here).

b) has anyone come up with (well balanced) rules for resolving these
   problems? How does the new Twilight 2000 (the successor of 2300AD's task
   system) handle this?

Thanks,

- --
"If looks could kill, I     | C. Harald Koch  Alias Research, Inc. Toronto, ON
would have to make a saving | [email removed]              (work-related mail)
throw!"                     | [email removed]              (permanent address)
     -Gerry Smit, 19-May-92 | VE3TLA@VE3OY.#SCON.ON.CA.NA            (AMPRNet)