RE: Traveller Next Era description

By THOMS, KEITH ·

TML message #4600From bundle 384

        As an engineer  who role plays in Traveller, I've  leaned
toward  the  "technical"  aspects  of  MT.   GDW  might  consider
technically  detailed supplements to TNE about  lanthanum  grids,
etc. in adventure terms for us "teckies".

        As for integrating the "stutterwarp" into TNE from the MT
world,  the  "it  was  there all along"  argument  is  bogus  and
disappointing  to  us  converting  over.   It  rather  should  be
considered a different approach to the basic jump drive  concept.
Using  the  "Crazy Eddie" idea from of MOTE IN GOD'S  EYE  as  an
example:   being  a civilization of TL"n"  does  not  necessarily
imply  that you've thought of and tried everything possible  with
all technologies at your disposal.

        Historically  in  game terms, the  stutterwarp  could  be
treated  as a new or radically different idea that was missed  or
never explored for a variety of reasons during the development of
the  jump drive.  Or, reversing the roles from MOTE, one  way  it
might  be introduced is as some "alien" development,  simple  yet
never  conceived by humans.  (Not Hiver - they wouldn't allow  it
out  of their control and it should be available to  all  playing
the game, not just their favorite Vyks).

        It doesn't have to be tech-level based in the sense  that
only TLG+ societies have it.  For game balance reasons, it should
be  so simple of a concept that any society capable of  producing
jump  drives should also be able to produce stutterwarp  provided
they have heard enough details of the concept.

        Keith Thoms