[email removed] writes:
>I have some thoughts on the multiple drive systems in TNE.
>Fourth, an option not open in _2300AD_--use stutterwarp only as a maneuver
>drive and use a conventional jump-drive for long distances.
Is there a way to limit shutterwarps to even shorter ranges precluding their
use as long haul drives?
>Stutterwarp ships are actually "not there" along most of there flight path--
>they only occupy a small part of the space they pass through. In addition,
>they are fast enough to outrun any weapon that does not travel at the speed
>of light, or use a faster stutterwarp. A ship with stutterwarp is very hard
>to hit--sort of like a factor 9 black globe that never overloads. Therefore,
>all ship weapons in _2300AD_ are either lasers or particle beams that can be
>aimed precisely enough to hit a target when it "is there".
Exactly how maneuverable are shutterwarp equipped ships? (no, I haven't ever
read Trav 2300 so I don't know). Would it be possible to have the occasional
hop occur perpendicular to the desired direction of travel (but in a random
direction)? This would be the ultimate side-step and any point target weapon
is going to be useless against such a ship (because they'd never be able to
hit except by chance and even then the hit would have a tiny duration).
Also, would the fact the the drive is cycling in the high kHz range going to
mean proximity weapons are useless (unless they can follow the target while
detonating).
Pauli
Paul Dale | [email removed]
Department of Computer Science | [phone removed]
University of Queensland |
Australia, 4072 | Did you know that there are 41 two letter
| words containing the letter 'a'?