(no subject)

By Burton Choinski ·

TML message #4642From bundle 388

Bertil replies...
[]> Again, taking the anology too far.  Do their Vacc suit helmets have horns
[]> on them as well?  And the engineer's name is always Sven. :)
[]
[]  I can however totally disprove the existance of horns on viking helmets.
[]The horns are an invention by the same age that gave us the fat singing lady
[]wearing the above (and a breastplate).

Well, while not accurate history wise, that seems to be the impression I have
gotten from watching TV and movies.

Lord Krieg notes, on stutterwarp...
[]As Steve pointed out, conventional maneuver-drive ships are motionless when
[]compared to a stutterwarp ship. The _Kennedy_ class cruisers, a good example
[]of a fast stutterwarp ship, can manage an in-system speed of .3c, and a deep-
[]space speed of 1755.65c.

Yes, the big advantage of a SW.  The more juice, the faster you haul.  Throw
on an Anti-matter plant and you will *scream*.

[]All of this means that the introduction of stutterwarp into the Imperium (or
[]remains thereof) would have some very drastic effects. First, any non-
[]stutterwarp ship becomes instantly obsolete as a warship. Second, merchants
[]with J-1 or J-2 ships are put out of business overnight, and captains of
[]ships with better jump drives will have to either find a route with stops 3
[]parsecs or more apart, or go out of business as well. J-6 merchants are fast
[]enough to compete with even the fastest stutterwarp ships,

No they aren't -- a SW ship is MUCH more efficient with the fuel then a Jump
Drive.  The J-6 merchant ends up hauling more fuel then cargo.

Another point is SW courier missiles, acting in a pony-express means, would
make the expressboat system look like garbage.

In other words, compared to the advantagaes of SW, why would Jump even be
considered EXCEPT as a bridge over voids in space?

Like I mentioned before, I say just have SW and tweak the paremeters to create
your different drive systems.
    -- Burton

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