Re: Gamba Subsector

By Robert S. Dean ·

TML message #4687From bundle 393Read the whole thread (5 messages)All messages with this subject

In reply to #4683 Gamba Subsector by Hans Rancke-Madsen
Hans Rancke-Madsen [email removed] writes:

> Some additional ideas:
>
>>If you use the Classic Traveller description of class A starports as the only
>>facilities containing ship yards, and the shipyard capacities from Trillion
>>Credit Squadron, you reach the conclusion that there are only four potential
>>commercial shipbuilding sites in the subsector, at Galliard (TL14), Pardessus
>>(TL14), Forqueray (TL11) and Lassus (TL13). The total "drydock" capacity of
>>these four sites is 150 tons, 150 tons, 150 tons, and 1200 tons respectively.
>
> Could be larger if the population multipliers for these worlds are high.

Agreed.  Lassus is the only one that would then become large enough to
build bulk freighters and the like, though.  Also, recall that I planned
to stick to Book 2 ships for the most part...of course, even in High Guard
there's not much need for anything bigger than a ship big enough to carry
the 1000-ton sized meson gun.

>>Assuming a reasonable ship life, and a need to perform maintenance for two
>>weeks out of each year, we find that Lassus can support a total fleet of
>>shipping, military and civilian, totalling around 19,000 tons.
>
> The one (roughly) ton shipyard capacity per 1000 inhabitants in TCS is
> naval capacity only. No mention is made anywhere about civilian shipping.
> My own rule of thumb is two ton of commercial shipping for each ton of
> warship.

I don't recall a specific ruling on this, and I always worked under the
assumption that it was the total capacity, figuring that in wartime the govern-
ment would take control of _all_ shipyards for war work, and in peacetime
they'd contract the maintenance work that overflowed from the Navy shipyards
out to civilian shipyards, so that there was really very little distinction
between the two.  But, as I say, that's just my interpetation.  If you look at
the capacity for a Population 9 world, you tend to wonder what they are doing
with the surplus...

> History: Remains of some fleet arrives and settles on Susato...

Hmmm...I'll have to think about this.  I don't like the idea of having
quite so many regressed colonies, but it's not a bad explanation for the
current set-up.  Which worlds would be in which categories in this scheme?
Also, where would you put this subsector?  I sort of thought of it as
having the Great Rift somewhere nearby to the Spinward, making it someplace
in Daibei or thereabouts...

> GITT            Gamba Interstellar Trade & Transport LIC. Subsector-wide
>                 company trying to poke their sticky fingers in every-
>                 where they can get away with it. The greasy profiteers
>                 you love to hate. Headquartered on Madrigal and
>                 presently engaged in upgrading the starport.

Not bad in general, and we'll use most of this, but we'll put their
headquarters on Weelkes, which they are trying to kick over the hump to
becoming a full industrial world.  The fact that they are looking out
for their competition is one of the reasons for their strong presence
on Madrigal, with the other being the lucrative trade with the adjacent
agricultural worlds...

> SAAS            The Simpson Academy could be a useful patron in many
>                 situations. They have connections back to the Sector
>                 capital to trailing (The Simpson foundation is
>                 incorporated there), and can (in time) procure high-
>                 tech equipment and bring political pressure to bear.

As a group description I like this, but I still think that I'll put the
University with the ancient site on Galliard.  Otherwise, the same
sort of comments will apply to them...

Rob Dean