Gamba Subsector

A thread of 5 messages, 1 October 1992 to 2 October 1992, in the order they were sent.

#4683 Gamba Subsector

OK, Rob, here are a few rough ideas about Gamba subsector.


First a map:
_______________________________________________________________________

World signatures:                       Travel zones:
* T-norm or T-prime                      o  Green
+ Breathable air & land/sea mix         (o) Amber
0 Waterworld                            [o] Red
O Desert world
o Vaccuum or Non-breathable atmosphere
- - Corrosive or Insidius atmosphere
: Asteroid Belt

Bases:
! Imperial Naval Base
$ Scout Base
% Local Naval Base

          _____         _____         _____         _____
         /     \       /  D o\       /  A o\       /     \
        /       \_____/ $ *   \_____/ $ o   \_____/       \_____
        \       /     \Treble /     Pardessus     \       /     \
         \_____/       \_____/       \_____/       \_____/       \
         /  C o\       /  E o\       /     \       /     \       /
        / $ *   \_____/   +   \_____/       \_____/       \_____/
        \Violone/     \ Tenor /  D o\       /     \       /     \
         \_____/       \_____/ $ o   \_____/       \_____/       \
         /  E o\       /     \ Bass  /     \       /     \       /
        /   o   \_____/       \_____/       \_____/       \_____/
        \Vielle /     \       /     \       /     \       /  C o\
         \_____/       \_____/       \_____/       \_____/ $ o   \
         /     \       /     \       /     \       /  C o\Weelkes/
        /       \_____/       \_____/       \_____/   +   \_____/
        \       /     \       /     \       /     \Morley /     \
         \_____/       \_____/       \_____/       \_____/       \
         /  A o\       /     \       /     \       /  E o\       /
        /   0   \_____/       \_____/       \_____/   0   \_____/
        Fantasia/  X o\       /  E  \       /  A o\Jenkins/  A o\
         \_____/  [*]  \_____/   -   \_____/   0   \_____/ $ o   \
         /  A o\Ricercar     \ Lawes /  E o\Simpson/     \Baldwyn/
        / ! o   \_____/       \_____/   O   \_____/       \_____/
        Galliard/  C o\       /     \ Byrd  /  C o\       /  C o\
         \_____/ $ +   \_____/       \_____/   +   \_____/   o   \
         /     \Pavane /     \       /     \Gibbons/     \ Brade /
        /       \_____/       \_____/       \_____/       \_____/
        \       /     \       /  B o\       /  A o\       /     \
         \_____/       \_____/   o   \_____/   O   \_____/       \
         /     \       /  D o\Marais /     \Lassus /  E o\       /
        /       \_____/   +   \_____/       \_____/   +   \_____/
        \       /     \ Haydn /  A o\       /     \SUSATO /  E o\
         \_____/       \_____/ ! +   \_____/       \_____/   o   \
         /  C o\       /  C o\Forqueray D o\       /  A o\Attaignant
        /   +   \_____/ $ o   \_____/   +   \_____/   *   \_____/
        \ Motet /     \ Bach  /     \ Abel  /     \Adriano/     \
         \_____/       \_____/       \_____/       \_____/       \
         /  B o\       /     \       /     \       /  E o\       /
        / $ +   \_____/       \_____/       \_____/   0   \_____/
        MADRIGAL/  C o\       /     \       /     AGRICOLA/     \
         \_____/   *   \_____/       \_____/       \_____/       \
               \Canzona/     \       /     \       /     \       /
                \_____/       \_____/       \_____/       \_____/
_______________________________________________________________________

Then some ideas:

Hex#  Name          UPP        Bases    Trade     GG?
- - ------------------------------------------------------
0102  Violone       C778867-3  S                   Y

T-prime planet with viable population, yet pre-industrial tech.
Perhaps a regressed colony rediscovered by Scouts and put under
surveillance and protection. This jibes with the Scout base.
No interdict. Propably recently lifted, perhaps when TL became
3. Limited trade and contact permitted by the Scouts, but there
are restrictions on what kind of tech you can import.

0103  Vielle        E322335-8           NI, P      Y

Small non-viable population on undesirable world. Either a
mining outpost or a dirt-poor, struggling colony of pilgrims
(religious or political).

0105  Fantasia      A99A522-8           NI         Y

Large waterworld with either large colony or small independent
population. Could be a co-op seaharverster outfit.

0106  Galliard      A100505-E  N        NI         Y

Really undesirable dirtball with large colony/small independent
population and a Naval Base. No government, moderate law. I think
most if not all of population employed at naval base. Shipyards are
propably larger than population indicates. Try adding Imperial taxes
of all Imperial worlds in sub-sector and figure out how many tons of
warship that would buy. This shipyard should be able to maintain at
least that many Naval ships. The base propably guards the Imperium
from hostiles to the left (sorry, spinward).

0109  Motet         C898735-3           AG         Y

Another large population with low tech. Maybe another regressed
colony (so why no Scout base? (Add one?)).

0110  MADRIGAL      B7989DE-6  S        IND        Y

Another regressed colony, but one that has been open for some time.
(If Imperial presense is fairly new then a population level of 9 is
propably due to locals rather than immigrants).
Who is paying for the Class B Starport? The tech level is too low
to support starships, so someone is importing the technicians and
parts to keep it going. The local government? An independent
starport corporation? A subsector-wide trading company? A trade
conglomorate? Starport can be whatever size you want; it dosen't
necessarily serve the whole planetary population.

0205  Ricercar      X67759B-3           NI, AG     Y

Prison planet (run by who?) with artificially restricted technology.
Population is forced to sell agricultural products to home planet
for low prices.

0206  Pavane        C84379A-4  S        P          Y

Mainworld, regressed colony (There's a lot of them, isn't there?
Possibly there once was a small interstellar community that had
a bad case of civil war).

0210  Canzona       C765673-3           NI, AG, R  Y

Another regressed colony (but where's the Scout base?)

0301  Treble        D655242-4  S        NI         Y

Outpost of some kind (But why the low TL? Outposts are usually
placed by starfaring people. Can't use the Prison Planet again).

0302  Tenor         E446411-6           NI         Y

Struggling colony.

0308  Haydn         D455273-8           NI         Y

Outpost.

0309  Bach          C525442-7  S        NI         Y

Young colony. What's that Scout Base doing here?)

0402  Bass          D223302-9  S        NI, P      Y

Outpost. Again, what's the Scout base doing?

0405  Lawes         EAC9200-8           NI         N

Low-budget scientific outpost studying the ecology of this
insidius atmosphere world.

0407  Marais        B1225A6-B           NI, P      Y

What is there to attract several hundred thousand people to this
low-G, near-vacuum pleasure resort? A garden world it ain't.

0408  Forqueray     A353546-B  N        NI, P      Y

Secondary naval base for this sub-sector. Naval shipyard capacity
could be split between this base and Galliard Base. The base have
enough imported high-tech spare parts to repair and maintain navy
ships, but civilians are restricted to local (TL 11) services.

0501  Pardessus     A114523-E  S        NI         Y

Main Scout base for the Sub-sector. Most of population is Scouts,
ex-Scouts, Scout's families and Scout Base support industry.

0506  Byrd          E460256-8           NI         Y

Another scientific outpost?

0509  Abel          D779443-5           NI         Y

Struggling colony.

0605  Simpson       A74A369-D           NI         Y

Why would anyone place a Class A starport in a system with a few
thousand inhabitants? And no bases to explain it. I'd drop the
classification to B, I think.
The world is the property of the Simpson Memorial Foundation. The
Simpson Academy of the Arts and Sciences is build on the single
sizable island on the planet. The island has an area of 2.500
square kilometers and supports roughly 800 Fellows and Associates
of the Academy plus about ten times as many family members and
support personel (There's actually little distinction between
these two categories). The Academy owns a small fleet of research
vessels and the main business of the starport is maintaining these
vessels. The various scientific outposts in the subsector are
very likely Simpson Academy projects. The captive government
classification reflects the economic strings to the off-planet
Simpson Foundation.

0606  Gibbons       C474620-5           NI, AG     Y

Another regressed colony?

0607  Lassus        A250687-D           NI, P      Y

Mainworld. Propably mostly Imperial immigrants and their
descendants. This desert world must have some valuable
ressources to attract settlers. I'd give them a local navy
base.

0704  Morley        C452633-6           NI, P      Y

Mainworld.

0705  Jenkins       E87A000-5           --         Y

I'd drop the TL to 0.

0708  SUSATO        E584A67-5                      Y

Do yourself a favour and drop the population level to 9.
Otherwise this world will contribute more to the subsector
naval budget than all the other worlds together, despite the
unfavourable exchange rate.

0709  Adriano       A668125-C           NI         Y

Highly desirable planet with Class A Starport and only a few
score inhabitants? How to make sense of that? I would up the
population level to 6, 7 or 8, making it a very important world
locally (And give them a local naval base).
One alternate idea occured to me: A short while ago this was a
thriving world, but a plague wiped out the entire population.
Present population is a medical research team, the world is
quarantined and the starport is not functioning at the moment.
The research team would propably be larger; An unoccupied
T-norm planet with intact housing, high-tech industry and
starport facilities for millions of people would be a prize
beyond the dreams of avarice, and the pressure to find a cure
for the plague would be immense. Expect the political infighting
over control of this planet to overshadow any other concerns.
PCs getting involved in this would have an interesting time
(in the ancient chinese sense). (And how did that plague start,
anyway?)


0710  AGRICOLA      E56A976-9                      Y

The natives would have to be aquatic, not just amphibious. Good
luck working out their technology. It must be radically different
from human.
Or you could make them airbreathers (or humans for that matter) by
covering the world with hugh, thick floating mats of plant stuff
(shades of Jack Vance's Blue World) where 'land' beasts have
evolved. The mats would have to be hundreds of meters thick and
many hundreds of kilometers across. Some mats would be anchored
to undersea mountain chains, others would drift around.
Political history would be quite fascinating. "In the year 456
a storm broke off the province of Ervorveu which drifted across
the Western Deep and finally joined the Giorgad Mat in 513".
Talk about the changing face of maps!

0803  Weelkes       C112888-A  S        NA         Y

Another of these punk worlds with huge populations. This time I
think it must be a mining colony that got cut off by the fall
of that interstellar community and managed to survive. Personally
I would cut the population level down to 6 or 7 anyway, possibly
simultaneously increasing the population of a more hospitable world
correspondingly.

0805  Baldwyn       A625343-A  S        NI         Y

Again a Class A starport without the population base to support it.
I'd cut the starport class down to C and put an Ancient Base being
investigated by the Scouts here.

0806  Brade         C8B7410-7           NI         Y

Company world. Law level non-existent. I think any company would
maintain dicipline, so I'd interpret that as "Law not enforced
outside starport compound" (Starport is owned by company  -  in
fact, it IS the company building). So how does the company make
money? Independent hunters or collectors goes out into that
corrosive atmosphere and collect something valuable (what?). The
company has a monoply on buying. They couldn't care less that
one hunter/collector kills another for his haul,  they get the
stuff in the end, anyway.

0808  Attaignant    E236200-8           NI         Y

Scientific outpost? Mining outpost?

_______________________________________________________________________

Some additional ideas:

>If you use the Classic Traveller description of class A starports as the only
>facilities containing ship yards, and the shipyard capacities from Trillion
>Credit Squadron, you reach the conclusion that there are only four potential
>commercial shipbuilding sites in the subsector, at Galliard (TL14), Pardessus
>(TL14), Forqueray (TL11) and Lassus (TL13). The total "drydock" capacity of
>these four sites is 150 tons, 150 tons, 150 tons, and 1200 tons respectively.

Could be larger if the population multipliers for these worlds are high.

>Assuming a reasonable ship life, and a need to perform maintenance for two
>weeks out of each year, we find that Lassus can support a total fleet of
>shipping, military and civilian, totalling around 19,000 tons.

The one (roughly) ton shipyard capacity per 1000 inhabitants in TCS is
naval capacity only. No mention is made anywhere about civilian shipping.
My own rule of thumb is two ton of commercial shipping for each ton of
warship.

>Ships are either going to come from beyond the subsector, or be fairly
>scarce, or both. I don't know that this would work, so I have designated
>Weelkes as a potential ship source.

If you up the population of Adriano to something sensible you get your
ship source there. If you introduce the plague you get a ship source AND
a really desperate merchant community. Where are they going to get their
ships overhauled now? You could even make a ship overhaul the reward of an
adventure...

>So, does anyone have any ideas yet?

Not really... Well, perhaps a few more ;-)

History: Remains of some fleet arrives and settles on Susato, a planet
with a minor human race that have reached TL 7 or 8. Susato recieves a
technological boost that catapults them into the space age. Pal Gamba,
the nation that the fleet took over  -  eh, settled in, conquered all
of Susato and proceeded to colonize most of the good planets in the
subsector. The Greater Gambarian Empire held for a couple of generations,
but internal tensions were too great and a civil war destroyed the industry
on Susato and shattered the economies of the colonies. Plunge into
their own personal Long Night. A couple of centuries ago the Scouts
surveyed the subsector and slapped interdicts on most of the inhabited
worlds. Other worlds were colonized, however, and over the last century
the Scouts have been pressured into lifting the interdict on most of
the worlds. They still maintain import restrictions and the relationship
between the Scouts and the Traders is strained, to say the least.

Powerful organizations:

The Scouts      Retrenching, but they fight to maintain their hold.
The Navy        Moved in to guard against the neighbouring Whobahs.
GITT            Gamba Interstellar Trade & Transport LIC. Subsector-wide
                company trying to poke their sticky fingers in every-
                where they can get away with it. The greasy profiteers
                you love to hate. Headquartered on Madrigal and
                presently engaged in upgrading the starport.
SAAS            The Simpson Academy could be a useful patron in many
                situations. They have connections back to the Sector
                capital to trailing (The Simpson foundation is
                incorporated there), and can (in time) procure high-
                tech equipment and bring political pressure to bear.

Well, let me know what you think.



      Hans Rancke
University of Copenhagen
     [email removed]
- ------------
        "A  subsector  official  pompously states that the
        subsector  armed  forces  have  four Kinunir class
        ships in service,  each with enough troop strength
        to put down any military operations that threathen
        the peace of the Imperium."

                        ---Adventure 1, The Kinunir

#4685 Re: Gamba Subsector

Hans Rancke-Madsen [email removed] writes:


> OK, here are a few rough ideas about Gamba subsector.
>
>
> First a map:

Thank you very much!  That will make this easier for everyone else.


> Then some ideas:
> 0102  Violone       C778867-3  S
>
> T-prime planet with viable population, yet pre-industrial tech.
> Perhaps a regressed colony rediscovered by Scouts and put under
> surveillance and protection.

As you see, I agreed with your assessment on this one.  There are certain
"classic" planet descriptions that seem to show up repeatedly in Traveller
literature, and this is one of them.

> 0106  Galliard      A100505-E  N        NI         Y
>
> Really undesirable dirtball with large colony/small independent
> population and a Naval Base.

Not a bad idea, but I put the "university planet" and the "ancient site"
here.

> 0110  MADRIGAL      B7989DE-6  S        IND        Y
>
> Who is paying for the Class B Starport? The tech level is too low
> to support starships, so someone is importing the technicians and
> parts to keep it going. The local government? An independent
> starport corporation? A subsector-wide trading company? A trade
> conglomorate?

Probably that subsector wide trading company that dominates Weelkes in my
description.  I agree, definitely outsiders.  Potential friction?  The trading
company scheme has the advantage that it gives the GM an excuse for tying up
the otherwise fairly lucrative 1-jump trading system that can be developed
between Madrigal and the agricultural worlds Motet and Canzona.


> 0205  Ricercar      X67759B-3           NI, AG     Y
>
> Prison planet (run by who?) with artificially restricted technology.
> Population is forced to sell agricultural products to home planet
> for low prices.

Prison planet might be OK, but the "who?" is a problem.  That's why I chose
this one for the "plague planet".

> 0302  Tenor         E446411-6           NI         Y
>
> Struggling colony.

Probably.  In my book, I almost always use the "mining colony" description
when given the government type 1.

> 0309  Bach          C525442-7  S        NI         Y
>
> Young colony. What's that Scout Base doing here?)

Supporting Type S couriers jumping back and forth from Madrigal to the Imperial
X-Boat route station at Forqueray...

> 0402  Bass          D223302-9  S        NI, P      Y
>
> Outpost. Again, what's the Scout base doing?

That was a tough decision to make.  What do you think of the explanation for
this one that I came up with?

> 0405  Lawes         EAC9200-8           NI         N
>
> Low-budget scientific outpost studying the ecology of this
> insidius atmosphere world.


That's what _they_ would like you to think, isn't it? (-: (-:

> 0501  Pardessus     A114523-E  S        NI         Y
>
> Main Scout base for the Sub-sector. Most of population is Scouts,
> ex-Scouts, Scout's families and Scout Base support industry.

My explanation is pretty similar.

> 0605  Simpson       A74A369-D           NI         Y
>
> The world is the property of the Simpson Memorial Foundation. ...

Not a bad idea, but I already used it to explain Galliard...

> 0705  Jenkins       E87A000-5           --         Y
>
> I'd drop the TL to 0.

Represents the TL of the automatic distress beacon...(-:  (5 is the minimum
to support broadcast radio, isn't it?)

> 0708  SUSATO        E584A67-5                      Y
>
> Do yourself a favour and drop the population level to 9.

Maybe so...we'll consider it again later...

> 0709  Adriano       A668125-C           NI         Y
>
> Highly desirable planet with Class A Starport and only a few
> score inhabitants? How to make sense of that?
> One alternate idea occured to me: A short while ago this was a
> thriving world, but a plague wiped out the entire population.

I agree with you.  This one is difficult.  I decided to rate it as a start-up
colony, though you are most likely right about it being delayed by political
infighting among various groups attempting to gain control.  I used the
"plague world" explanation on Ricercar.

> 0710  AGRICOLA      E56A976-9                      Y
>
> Or you could make them airbreathers (or humans for that matter) by
> covering the world with hugh, thick floating mats of plant stuff
> (shades of Jack Vance's Blue World) where 'land' beasts have
> evolved.

The mats of floating plants is an obvious idea...my primary inspiration
was Schmitz, though I've read The Blue World.  I like the idea of amphibians
better than purely aquatic lifefroms because it will make it easier for
them to interact with humans, and the Agricolans are one of the few
potentially interesting things going on in an otherwise bland subsector.
Besides the mats, up to 5% of the surface could still be land under an A
hydrographics classification.

> 0803  Weelkes       C112888-A  S        NA         Y
>
> Another of these punk worlds with huge populations.

Yes, but luckily there's only one in this subsector to explain.  It doesn't
stretch credulity too far to think that there is one world headed toward
being industrial that started life as a mining colony, does it?  Emigration
could be a problem though--maybe resentment against the segment of the
population that wants to leave (What comrade, you wish to leave now before
the end of the current Five Year Plan?)?

> 0805  Baldwyn       A625343-A  S        NI         Y
>
> Again a Class A starport without the population base to support it.
> I'd cut the starport class down to C and put an Ancient Base being
> investigated by the Scouts here.

Well, I already put the Ancient site at Galliard.  Two might be too many to
put in this subsector.  Any other ideas?  As it stands now, the only important
thing that I know about this system is that it is on the X-Boat line.

> 0806  Brade         C8B7410-7           NI         Y
>
> Company world. Law level non-existent. I think any company would
> maintain dicipline, so I'd interpret that as "Law not enforced
> outside starport compound" (Starport is owned by company  -  in
> fact, it IS the company building). So how does the company make
> money? Independent hunters or collectors goes out into that
> corrosive atmosphere and collect something valuable (what?). The
> company has a monoply on buying. They couldn't care less that
> one hunter/collector kills another for his haul,  they get the
> stuff in the end, anyway.

OK.  I like this, so it's now "official".  What are they collecting?
Anybody else got any ideas?

So, at least one other GM looks at this and decides that we need those standard
items: "the university planet", the "plague world", the ancient site, and the
"lost colony".  What subsector would be complete without all four?

Once we've discussed the explanations a bit more, we'll move on to the types
of adventures suggested by the worlds, and the combinations of worlds, in the
subsector.

Rob Dean
[email removed]        or
[email removed]           or
R.DEAN14 on GEnie

#4687 Re: Gamba Subsector

Hans Rancke-Madsen [email removed] writes:

> Some additional ideas:
>
>>If you use the Classic Traveller description of class A starports as the only
>>facilities containing ship yards, and the shipyard capacities from Trillion
>>Credit Squadron, you reach the conclusion that there are only four potential
>>commercial shipbuilding sites in the subsector, at Galliard (TL14), Pardessus
>>(TL14), Forqueray (TL11) and Lassus (TL13). The total "drydock" capacity of
>>these four sites is 150 tons, 150 tons, 150 tons, and 1200 tons respectively.
>
> Could be larger if the population multipliers for these worlds are high.

Agreed.  Lassus is the only one that would then become large enough to
build bulk freighters and the like, though.  Also, recall that I planned
to stick to Book 2 ships for the most part...of course, even in High Guard
there's not much need for anything bigger than a ship big enough to carry
the 1000-ton sized meson gun.

>>Assuming a reasonable ship life, and a need to perform maintenance for two
>>weeks out of each year, we find that Lassus can support a total fleet of
>>shipping, military and civilian, totalling around 19,000 tons.
>
> The one (roughly) ton shipyard capacity per 1000 inhabitants in TCS is
> naval capacity only. No mention is made anywhere about civilian shipping.
> My own rule of thumb is two ton of commercial shipping for each ton of
> warship.

I don't recall a specific ruling on this, and I always worked under the
assumption that it was the total capacity, figuring that in wartime the govern-
ment would take control of _all_ shipyards for war work, and in peacetime
they'd contract the maintenance work that overflowed from the Navy shipyards
out to civilian shipyards, so that there was really very little distinction
between the two.  But, as I say, that's just my interpetation.  If you look at
the capacity for a Population 9 world, you tend to wonder what they are doing
with the surplus...

> History: Remains of some fleet arrives and settles on Susato...

Hmmm...I'll have to think about this.  I don't like the idea of having
quite so many regressed colonies, but it's not a bad explanation for the
current set-up.  Which worlds would be in which categories in this scheme?
Also, where would you put this subsector?  I sort of thought of it as
having the Great Rift somewhere nearby to the Spinward, making it someplace
in Daibei or thereabouts...

> GITT            Gamba Interstellar Trade & Transport LIC. Subsector-wide
>                 company trying to poke their sticky fingers in every-
>                 where they can get away with it. The greasy profiteers
>                 you love to hate. Headquartered on Madrigal and
>                 presently engaged in upgrading the starport.

Not bad in general, and we'll use most of this, but we'll put their
headquarters on Weelkes, which they are trying to kick over the hump to
becoming a full industrial world.  The fact that they are looking out
for their competition is one of the reasons for their strong presence
on Madrigal, with the other being the lucrative trade with the adjacent
agricultural worlds...

> SAAS            The Simpson Academy could be a useful patron in many
>                 situations. They have connections back to the Sector
>                 capital to trailing (The Simpson foundation is
>                 incorporated there), and can (in time) procure high-
>                 tech equipment and bring political pressure to bear.

As a group description I like this, but I still think that I'll put the
University with the ancient site on Galliard.  Otherwise, the same
sort of comments will apply to them...

Rob Dean

#4690 Gamba Subsector

Hans Rancke-Madsen [email removed] writes:
>
> 0105  Fantasia      A99A522-8           NI         Y
>
> Large waterworld with either large colony or small independent
> population. Could be a co-op seaharverster outfit.

This is another one of the classic Traveller worlds.  Will someone please
explain to me how a TL 8 world can support a class A starport?  As I
understand it, a class A starport can, by definition, build and repair
starships, i.e. jump drives, i.e. must be at least TL 9.  Bases, captive
worlds or other forms of outside influence might allow some outsider to
own, run and supply the starport independantly of the planet, but none of
these apply here.

> 0109  Motet         C898735-3           AG         Y
>
> Another large population with low tech. Maybe another regressed
> colony (so why no Scout base? (Add one?)).

An Agricultural world, using primitive tools and cheap labour to provide
food to the rest of the subsector - especially the dirtball worlds.

> 0110  MADRIGAL      B7989DE-6  S        IND        Y
>
> Who is paying for the Class B Starport? The tech level is too low
> to support starships, so someone is importing the technicians and
> parts to keep it going. The local government?

The local government, supported by disgustingly high taxes, backed up by
a law level that prosecutes you if you sneeze the wrong way.  A great
place for PC's to stay away from, unless you want the following exchange:

Police: "You're under arrest for belching in the general direction of the
        palace."
PC:     "But I don't even know where the palace is!"
Police: "You're also charged with failing to possess official information.
        The total fine is Cr20,000 payable now, or Cr40,000 after a fair
        trial."

> 0708  SUSATO        E584A67-5                      Y
>
> Do yourself a favour and drop the population level to 9.
> Otherwise this world will contribute more to the subsector
> naval budget than all the other worlds together, despite the
> unfavourable exchange rate.

Guess why someone came and conquered it?  (Government 6 - captive world.
Someone round here is short of money, and decided to do something about it.)

- --
 "Keyboard?  How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  [email removed]
 UUCP: ..!uknet!cs.hw.ac.uk!adrian   |  ARPA:   [email removed]

#4691 RE: Gamba Subsector

	What's wrong with the idea of emmigration, mass exodus, etc. from undesirable worlds to nicer places?  The stats genera
ted
for this subsector are only
a snapshot in time from the survey in 1105.  Human populations are rarely in
equilibrium when the grass in greener.

	Massive population movement would also generate considerable, temporary,interstellar traffic far above the "static"
statistics that determined ship
building and starport activity.  Plenty of plot material there.

Keith Thoms