Re: Question about Cyanide Gas (for a good cause :-)
In reply to #4754 Re: Question about Cyanide Gas (for a good cause :-) by Robert S. Dean
In your letter dated Fri, 16 Oct 92 10:23:01 BST, you wrote: > > > Much too steep. > > Yeah. It looks that way. I got my original info from a chem-major > and former player of mine, but I thought the area of effect sounded > way off. You basically confirmed that. > > Thank you very much for the detailed reply. It's exactly what I needed > to nuke the idea of using HCN in the story (now I have to find something > even nastier :-) Well, I'd refigure some numbers to be sure, but it doesn't look very practical. Depends on how much of the ship you really need to contaminate, and how fast you think the crew could respond. For comparison, I looked up the lethal dose (LCt50) of Sarin, a common nerve gas invented in World War II, and rather than being 2000-4500 mg-min/m**3 for HCN, it's more like _70_mg-min/m**3. Almost 30 times more lethal...so instead of a few tons you'd only need about 9.45 kilograms to deliver a lethal dose in one minute. Air mixing and filters, of course, remain a problem. Now, some biotoxins are _much_ more toxic than Sarin--something like poison arrow frog venom from South America is 10,000 times more lethal than Sarin, but it is usually delivered by injection. I see a note that says that mixing it with scorpion venom increases its toxicity by a factor of 20... Given an SF universe, you could probably come up with something almost arbitrarily lethal, although imposing severe handling precautions would be in order! Rob Dean (Additional note: HCN is lighter than air at room temperature, so given some warning, you could engage in defensive measures like dropping to the floor and cranking the grav-plates up to 2-Gs to encourage it to concentrate at the ceiling, and it's also very soluble in water, meaning that a wet rag over the breathing orifices would probably provide _some_ filtering effect.)