I'm about to leave on a trip for the better part of a week, so I haven't been
able to respond to much of the mail from the last two days. However, I have
finished off a couple of designs for the rather odd-sized 300 ton hull, which
I append below. Thought you'd seen the last of me, eh?
Rob Dean
Duchess of Glisten class Freighter TL13
The Duchess of Glisten class freighters were built by LSP at Strouden
for a small shipping firm between 1050 and 1074. 27 of the ships were com-
pleted, and 22 remain in service in 1120, with the remainder having been lost
due to accident or military action in the Fourth and Fifth Frontier Wars.
The details shown below are for the ships as originally completed. Most of
the survivors have acquired weaponry, and fuel scoops are a commonly added
feature. The original computer and control installation was sufficient for
adding up to MCr6 worth of weapons, with three triple turrets each mounting a
sandcaster, a missile rack, and a beam laser being the most popular configu-
ration. The fourth stateroom is occasionally used by a paying passenger, but
is more likely to be found serving as additional accommodation for the gun-
ners and possible medic added to the crew when the vessel is armed.
Jump-3 capability combined with a 2-plus-G maneuver drive allows a
Duchess of Glisten class vessel to engage in ground-to-ground service between
most starports. A fuel purifier eases operations among class C and lower
ports, and the airframe hull allows for rapid atmospheric travel between
multiple ports on a single world where this would be desirable (i.e. if the
local transportation infrastructure was inadequate to haul cargo between
ports in a timely manner).
CraftID: Duchess of Glisten class Freighter, TL13, MCr125.9 (MCr100.75
discount)
Hull: 270/675, Disp=300, Config=1AF, Armor=40F, Loaded=4383t,
Unloaded=2633t
Power: 10/20, Fusion=1350MW, Duration=30days
Loco: 14/28, Maneuver=2 (Thrusters=9750t), 11/22, Jump=3, TrueAcc=2.22G,
NOE=40kph, Cruise+1050kph, Max=1400kph, Agility=2
Comm: Radio=System*2, LaserComm=System*1
Sensors: EMS Active(FarOrbit), EMS Passive(Interplanetary),
LowPenDensitometer(50m), NeutrinoSensor(100kw),
ActObjScan=Rout, ActObjPin=Rout, PassObjScan=Diff,
PassObjPin=Diff, PassEnScan=Rout, PassEnPin=Diff
Off: Hardpoints=3
Def: DefDM+5
Control: Computer Mod2bis*3, 2*HeadsUpHoloDisplay, 225*HoloLink
Accom: Crew=3 (1 bridge, 2 engineer), MidPassenger=1, Staterooms=4,
Env=basic env, basic ls, extended ls, grav plates, inertial comp
Other: Fuel=1350kl, Cargo=1656kl (122t), Fuel Purifier (24hrs),
ObjSize=Avg, EmLevel=Avg
Cryshawk class Gunboat TL13
The Cryshawk class gunboat is a small, jump-capable vessel intended for
a wide range of small craft duties, including close orbital support and
convoy escort on routes not exceeding Jump-2. Originally developed for the
Imperial Navy during the Civil Wars, the design has been a standard IDP
available for planetary and regional navies for over three hundred years.
Due to their low crew requirements, Cryshawks are often found as extra ships
in starmerc organizations.
CraftID: Cryshawk class Gunboat, TL13, MCr287.4 (MCr230 discount)
Hull: 270/675, Disp=300, Config=1AF, Armor=49F, Loaded=6253t,
Unloaded=6103t
Power: 34/68, Fusion=4500MW, [email removed] power
Loco: 38/76, Maneuver=5 (Thrusters=29250t), 9/18, Jump=2, TrueAcc=4.68G,
MaxSpeed=3150kph, Crusie=2362kph, NOE=40kph, Agility=4
Comm: Radio=System*2, LaserComm=System*2, MaserComm=System*2
Sensors: EMS Active (Far Orbit)*2, EMS Jammer (Far Orbit),
EMS Passive (Interstellar)*2, Neutrino Sensor (100KW),
High Pen Densitometer (100m), ActObjScan=Rout, ActObjPin=Rout,
PassObjScan=Diff, PassObjPin=Diff, PassEnScan=Rout, PassEnPin=Diff
Off: Hardpoints=3
BeamLaser=xx4 Missile=x03 FusionGun=x04
Batteries 1 1 1
Bearing 1 1 1
Def: DefDM+12
Control: Computer Mod7*2, Mod7fib*1, 2*HeadsUpHoloDisplay, 40*HoloLink
Accom: Crew=3 (1 bridge, 1 engineer, 1 gunner), Staterooms=3,
Env=basic env, basic ls, extended ls, grav plates, inertial comp
Other: Fuel=2075kl, Cargo=0, MissileMagazine=9kl (30b-r), Fuel Purifier
(12hrs), Fuel Scoops, ObjSize=Avg, EmLevel=Avg
Note: 20% power required to maintain 1-G maneuver and full life support