Starport Economics and the Fall of the Imperium
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- #5011 Old Stuff by Derek Wildstar
Using TCS (my thanks to Wildstar and Steve and Cynthia) and some basic assumptions about salaries, profits and costs, I have done some thinking about starport/shipyard economics that suddenly yielded one surprising mechanism. Assuming a static total tonnage in the Imperium, the shipyards must divide their space into doing the yearly overhaul and building ships to replace those who go away (through age or destruction). The yearly overhauls do not require that large a contingent of labour, so it can accept a normal 25% vacancy, the breakeven is at 45% vacancy. Construction (and repair) on the other hand is very sensitive to slumps and the breakeven occurs at around 20% to 25% vacancy, and to give the same percentage of profit it need a practically 0% of vacancy. This is easily accomplished through building small crafts for sale when a vacancy appears. Construction, while riskier, will however give much larger profits per ton of shipyard capacity than overhauls. Repairs have the same demands in labour as construction and gives a profit in between of construction and overhauls. I assume that repairs take place on the 25% of overhaul space that normally is available. Now, imagine the rebellion: Not only will the naval fleets require repairs in large numbers, but the targetting of commercial shipping and general raiding will drive the demand for repairs through the roof. Since repairs are more profitous than overhauls, these repairs will steal space from overhauls. All shipyards will hire like crazy to keep up. And ships will have to go without overhaul. The places they can get overhaul on are limited to same or higher TL and type A starport (repairs can be done on other places) so they can't go somewhere else. When large numbers of ships go without overhaul, they will start breaking down partially or catastrophically which further raises the demand for repairs and lowers the availability of overhaul. The repairs will lessen the profitability of interstellar trade enough to drive most operators out of business, and many ships are lost though the catastrophic malfunctions. One might think that it would stabilize somehwere, since when the number of ships goes down, the demand for repairs go down and the availability of overhaul go up. But since repairs require more labour than overhaul huge numbers will be laid off, at the same time as the economic winds down due to lack of shipping. It is possible that this is enough to break the economy totally. - -bertil- - -- "Ack! Phht!" - Bill the Prez