RE: TNE Character rolling

By Scott S. Kellogg ·

TML message #5088From bundle 433

Hello,

Hans points out that in order to keep characters balanced, there
should be drawbacks to being from different origins as well as advantages
and it is necessary to keep 'em balanced.

True, but still you gotta admit, that a person from a slightly higher
gravity planet with a slightly thinner atmosphere with a high tech level
and a class A starport is probably gonna be a bit healthier than your
average Joe from a low gravity, low tech, thick atmosphere world with a
class X port.  :-)  So, if you're gonna introduce the benefits of living
on nicer worlds, you may as well make it realistic.

Personally, I roll the character up FIRST, then Select the homeworld.
High strength means High gravity origin etc.  I think That explains a
lot.

On to the Draft character stuff...

The new draft asks if characters can be trusted with Corsair ships.
Why not?  It's worked in Traveller before.  And a good ref won'allow
what they don't feel comfortable with anyway.  I say leave 'em in.

***
There was a list of characters eligible for a +2 to initiative.  They
list Navy, Army, Marines, Law enforcers and others, but conspicuously
absent from the list was the Scout Service.  Probably a typo or a misprint.

***
There was also included a formula for the weight of a character given
stength and agility.  I don't really understand it.  My reading of it is
that when a man and a woman who have the same strength and agility, the
man weighs considerably more.  Not true.

In my experience, when a man and woman are of the same weight, the man is
still stronger.  Your formula goes against this.  My fiancee' has 11 kilos
and 20 centimeters on me, and I'm still stronger.  It just don't fit with
real life.  (shrug)

Scott 2G Kellogg
(From his *Real* account)