tne character gen 2

By Jeff Zeitlin ·

TML message #5089From bundle 433

  Herewith my comments to part two of the TNE character generation
  rules.

  General Comment and question:  This appears to be the equivalent of
  the basic character generation procedure.  Will there be an advanced
  procedure as well?

  Question:  Is there a limit on the number of skills that may be
  acquired?  Under the Traveller/Megatraveller system, skill levels
  were limited to the sum of INT and EDU; under the TNE system as
  presented so far, the sum if INT and EDU will be lower, but the
  number of skills can be significantly higher (a character that does
  20 years in a service [not improbable] will accumulate a minimum of
  14 skill levels, if he does not receive special duty or promotions.
  If he promotes every term, and gets special duty in every term, he
  will accumulate 33 skill levels.) - potentially almost triple the
  sum of INT and EDU, for an "average" character.

  Does the new system assume that the skills will be consciously
  selected by the player?  It seems to read that way, although I
  suppose that a referee could decide that it must be done via die
  roll...

  Why is there a limit of one application of self-improvement to a
  particular skill?  I'll concede that this will tend to force
  characters to be more rounded, but there are unrounded individuals
  in the real world, and I always felt that part of a campaign was
  dealing with the situations that will arise when you discover "You
  mean _nobody_ knows how to drive a ground car?  How are we supposed
  to get to the city, then?"  Also, it seems to me that people can put
  a lot of effort into their hobbies, and in some cases will know more
  about a subject or be better at a skill than people who have adopted
  it as a career (I know people who used to race [street model] cars
  as a hobby who are much better drivers than cabbies).

  Again, as with part one, I don't see any differences that will have
  a MAJOR effect; in fact, I can almost see how the conversion will
  go, subject to the revised list of skills.

  J/
  [email removed]

 * QMPro 1.0   * Any sufficiently advanced magic looks like technology.
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