Re: Skill limits for characters
In reply to #5100 Skill limits for characters by metlay
Replies:
- #5111 Re: Skill limits for characters by Bertil Jonell
>However, I think
>Hans's way around the limit is an interesting one, and one possibly
>worth having in TNE, so I hereby ask him to write it up for the TML
>so the GDW folx can see it.)
I'd be happy to, but is that limit kept in TNE at all? Anyway,
quite apart from thinking that an average maximum on skill levels
of 14 is too low, I also think it strange that someone with an
UPP of CCC227 can at most get 4 levels of _combat_ skills. So I
use two types of experience, Physical experience = Str+Dex and
Mental experience = Int+Edu and allow characters to count
physical skills against their PhyEx and mental skills against
their MenEx. Then I place some skills (like _mechanical_) in a
third category (In Between) and allow a character to count
these against either experience total as they want.
Hans Rancke
University of Copenhagen
[email removed]
- ------------
"A subsector official pompously states that the
subsector armed forces have four Kinunir class
ships in service, each with enough troop strength
to put down any military operations that threathen
the peace of the Imperium."
---Adventure 1, The Kinunir