Re: Skill limits for characters
In reply to #5111 Re: Skill limits for characters by Bertil Jonell
Replies:
- #5113 Re: Skill limits for characters by Bertil Jonell
> For the record, the central character of my old campaign, was a one term
>scout with Navigation-1 and Pilot-2 (and a scoutship:) and he worked more
>than ok.
Hmmm... Computing jump coordinates is Routine, unless I misremember.
Adding 1 for navigation and 1 for intelligence (if average) means he
makes a mistake in one jump out of six. If his intelligence is a bit
higher he only makes a mistake once in twelve.
Of course a lot of mistakes are just minor ones, but even so you're
not getting me to fly with him.
Even with skill-3 you fail Routine tasks once in 36, which is a lot
more than I'd expect for something that is routine, but...
Hans Rancke
University of Copenhagen
[email removed]
- ------------
"A subsector official pompously states that the
subsector armed forces have four Kinunir class
ships in service, each with enough troop strength
to put down any military operations that threathen
the peace of the Imperium."
---Adventure 1, The Kinunir