Re: Skill limits for characters

By Hans Rancke-Madsen ·

TML message #5112From bundle 435Read the whole thread (5 messages)All messages with this subject

In reply to #5111 Re: Skill limits for characters by Bertil Jonell Replies:
>  For the record, the central character of my old campaign, was a one term
>scout with Navigation-1 and Pilot-2 (and a scoutship:) and he worked more
>than ok.

Hmmm... Computing jump coordinates is Routine, unless I misremember.
Adding 1 for navigation and 1 for intelligence (if average) means he
makes a mistake in one jump out of six. If his intelligence is a bit
higher he only makes a mistake once in twelve.

Of course a lot of mistakes are just minor ones, but even so you're
not getting me to fly with him.

Even with skill-3 you fail Routine tasks once in 36, which is a lot
more than I'd expect for something that is routine, but...



      Hans Rancke
University of Copenhagen
     [email removed]
- ------------
        "A  subsector  official  pompously states that the
        subsector  armed  forces  have  four Kinunir class
        ships in service,  each with enough troop strength
        to put down any military operations that threathen
        the peace of the Imperium."

                        ---Adventure 1, The Kinunir