I have always used elements of the SW universe in my games.
Blaster..it may be a pulse laser pistol....or what it is in Space
Opera...I think it was a particle accelerator type gun. Star Wars is
NOT hard science....you can see the lasers and everything which
isn't realistic.
However in my games..I did what Rob dean suggested. The lightsabre
became a monofilament which conducted plasma via an intense magnetic
bottle similar to fusion power plants..remember even in SW the
lightsabre was a bit of arcane technology.
Xwing...no problem...Ywing less so...Awing easy. Of course you
have to extrapolate the jump drive table to minimal sizes and ignore
the 'minimum size for a jump drive rule'
4 lasers no worries....the screens are divided into two categories
ray screens and matter screens....the first is essentially an energy
discharge plate and the second is an advanced magnetic/force field.
The technology of SW is ahead of Traveller but the base principles
are the same.
Traveller Ships are limited by some bad rules..one problem I have is
wondering the optimum size of power plant for my ships as the
examples they give are few and far between.
Thankew
Matt.