Re: Star Wars in Trav
In reply to #5361 Re: Star Wars in Trav by Robert S. Dean
Robert S. Dean [email removed] writes: > Adrian Hurt [email removed] writes: > > [email removed] (Stephen Camp) writes: > > > What's the Traveller equivalent of a Star Wars Blaster? > > > ... > > > > It fires a bolt which glows, which explodes when it hits something, and > > which you can see moving. I'd guess that makes it a plasma weapon of some > > sort. > > Recreating Star Wars using Traveller is a matter of making a number of > decisions regarding translation. My inclination would be to treat the > Star Wars blaster as a laser pistol, and the Force as straight psionics. I'd agree about the Force/psionics - in fact, didn't one of the old Traveller supplements have a UPP and description for Darth Vader? Maybe you could put the visible, exploding bolts which move as you watch them down to artistic license or Hollywood ignorance. :-) > It's the light saber that is hard to translate, since I can't come up > with a good explanation for it that doesn't involve force field tech > that Traveller doesn't have. Once you've got proper deflector shields, my guess is that a light sabre is just a high power laser plus a deflector shield to restrict the beam. Of course, someone is going to have to make some major advances in power technology in order to have a laser that powerful with a power cell that is held in the hand, rather than worn on the back. > > Try building an X-wing using MT rules, complete with hyperspace/jump drives, > > and 4 lasers plus a power plant which can drive them and its manouevre drive > > at the same time. Don't forget the deflector shields and the proton > > torpedoes.... > > If you really want me to, I will, (-:, but I was under the impression that > fighters didn't have hyperspace drives. Guess who hasn't seen "Return of the Jedi"? ;-) Imperial fighters don't have hyperspace drives, but Rebel fighters do. > In any case, you could either do it > as a 100 ton fighter, or adopt 2-G Scott's suggestion that you permit the > minimum sized jump drive to be installed in any hull, limited only by > volume. The former option would make for a very large X-wing. In Star Wars, "fighters" means fighters, at most the size of present day fighters. A 100 ton ship is about the size of a decent airliner. > Call the deflector shield a sandcaster, and the proton torpedo > a nuclear missile, and you're all set. (-: There are two problems with sandcasters. (A) When an X-wing switches its deflectors to the rear, you don't tend to see a big cloud of dust behind it. (You tend to see a big cloud of dust *instead* of it if the reason for putting your deflector there is Darth Vader's TIE fighter. :-) (B) Sand does not stay with you when you turn, which makes it useless for fighters which engage in the dogfighting seen in "Star Wars". > I don't > think that anything really critical to the plot hinges on the mechanics of > Star Wars universe, unlike something like Dune, say, where the use of the > Guild Navigators and personal shields are both important to the plot and > not terribly adaptable to Traveller. Nothing especially critical to the plot, apart from light-sabres, dogfighting fighters and weapons which can destroy entire planets with one shot. ;-) - -- "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!uknet!cee.hw.ac.uk!adrian | ARPA: [email removed]