Re: Nuclear Power Plants

By Klaus Moeller ·

TML message #5441From bundle 457Read the whole thread (6 messages)All messages with this subject

In reply to #5437 Re: Nuclear Power Plants by Seth 'the Lesser
> First, 5% enrichment is good for commercial electric generating stations
> and the efficiency of 36% is good.
>
> However, for any sort of space reactor propulsion, enrichment better go
> up to near 60% or even higher depending on the fuel.  For the most part
> the extra U-238 is just wasted weight (ok, maybe a little conversion to
> plutonium but not much (relatively speaking.))

I haven't figured out this figures by myself. (I'm only a CS student.)
The table gets a lot more complicated when we're including enrichment
rate and burndown rate.
But you're right in that radioactives can be enriched to a much higher
degree. But I don't know about the risks in enriching radioactives to a
much higher degree. How safe is your reactor then ?
Handling becomes more dangerous with a higher enrichment rate as you
get to the critical mass more quickly. "Burning Through" your reactor
is also easier.
Besides, the power plants should be used for civilian and military
vessels alike. This might not be very realistic.
And then there's the question of cost efficiency. How expensive
would be fuel enriched to 10%, 25%, 50%, or even 75% or 90% ?
Lastly, highly enriched radioactives (90% or more enrichment) make bomb
grade material. As Imperial law make clear that nuclear bombs are for
nobody but the imperial military, I don't think that imperial authorities
allow highly enriched nuclear material to be carried aroound like
gasoline.

Perhaps I can include a variety of new fuel types. Like
Radioactives with 5%, 10%, 25%, 50% and 75% enrichment.
Enriching radioactives is a very complicated task I've heard  and gets
more complicated the higher the enrichment, so the
price would increase proportional to the square of the enrichment rate while
efficiency would only increase linearly as less fuel is needed with
higher enrichment rate.

> Also, efficiency for the space reactors is a lot higher than 36%
> if you figure just for propulsion.  If you want to make some sort of
> black box energy conversion for electrical energy production, I can
> see something anywhere from 45 to 60 percent efficient within the next
> few hundred years.  We're already looking at 40 percent and
> up in some high tech applications today.

Well, my first attempt of the table at home had a conversion efficiency
of 60% for fusion plants but assumed a much lower rate of fusing atoms.
The efficiency was around 16% then. (In fact, I was simply increasing
the efficiency of MT fusion plants by 1000.)

> Also, this black box conversion from thermal energy to electrical energy
> would be the same regardless of the power source, fission or fusion or
> antimatter (for a given tech level.)
> The "efficiency" better be defined before putting it in table form.  I think
> most people are used to efficiency meaning "energy out/energy available"
> (to be simplistic.)

The efficiency is in the table, because I figured in the scale efficiency
from the rules. (I don't know if they're reasonable). Some of the low tech
fusion plants have minimum size that are above the size for large scale plants.
(The TL 9 early fusion plant has a minimum size of 20 Kl which is above
the 11 Kl figure that triples fusion plant output.) On the other hand, not
all plants can be build under the lowest scale efficiency (which cuts down
output by 75%).

My major concern is about the balance in the design system when this table
is used. Nuclear powered starships can use their maneuver drive, weapons, etc.
now for years and still have much less space devoted to fuel storage than
before. I haven't done designs with it yet, but it would influence
design in many ways. Commercial ships can have much more cargo space,
military ships can have much more weapons with a higher energy usage and
get much more expensive this way...

One way out of this would be to drop the reactionless drives and keep
only antigrav drives and have fusion rockets for deep space maneuvering.
The thrust of anti grav would not drop by 50% after
10 planetary diameters but I would use something like
100 % for up to 10 diameters
 50 % beyond 10 diameters
 25 % beyond 20 diameters
 11 % beyond 30 diameters
 6  % beyond 40 diameters
 4  % beyonf 50 diameters
 and so on down to 1 % or no thrust beyond 100 diameters

This way, spaceships are forced to use fusion rockets when they are going to
another planet but anti grav would be enough to reach geostationary orbit.
The fuel for the fusion rockets must be then included on top of the
fuel for the power plant(s). This could perhaps even thing out a bit.
There was a table about fusion rockets on the list a year ago or so.
The consumpition rate was around 1 KL per hour per 200 thrust if I
remember correctly. The table was not complete but perhaps the one who
posted it has worked on it since then ?
The nice side effect would be the elemination of the reactionless thrusters
and their physical impossiblities.

(High Tech)Deep Space going craft would then have three drive systems.
Antigrav for use inside a planets atmosphere. (I don't like the
idea of using fusion rockets inside an atmosphere.)
Fusion rockets outside the 10 diameter limit.
And jump drive for interstellar distances.

					Klaus

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