Re: The Imperium
In reply to #543 The Imperium by Jonathan Bayer
I once ran a campaign for a short time based on post-holocaust Earth (this was before the advent of Twilight 2000/Traveller 2300). It was totally different from any other Traveller game that I have played. I based it on the premise that the Third World War was truly devasting and led to wild mutations, etc. That way I could throw in some curves (monsters). I even took some Gamma World monsters and converted them into Traveller form (it was actually very simple to do). Here's how the campaign went: The character (in my case there was only one player) started out in post- holocaust Earth fighting to survive. He had quite a few skills and great physical attributes, but no technical training (imagine a barbarian, only tougher and smarter). This was, of course, due to the daily rigors of survival in a post-holocaust Earth. After a bit of time spent just trying to survive and rebuilding some of Earth's cities, the character came upon a crashed spaceship. Exploring the ship was somewhat hazardous and didn't reveal much anyway, but eventually the owners of the ship came looking for it. They had known about the war on Earth, but were "too late" to stop it, and didn't know that life was returning to the planet, or, in fact, that anyone was still alive. This is what the character was told, at least. What actually happened was that the alien race had seen the impending menace of humanity and used their guile to cause a nuclear conflict on the Earth. They were quite upset at the fact that humanity had managed to start rebuilding so soon (the character had played a big role in this earlier). Rather than tipping their hands, the aliens pretended to be "friends" and offered to help rebuild what was left of humanity. We never finished the campaign, but it was left off with the human leaders willing to accept the aliens' aid without question, but the character was already starting to get suspicious about certain discrepancies in the aliens' stories. The aliens also used slave labor from conquered races, and the character would eventually have discovered this, since he was learning to use the alien technology alot faster than he let on. One interesting twist is that the aliens had used the war as an excuse to grab tens of thousands of humans, which they had bred and used as slave labor. By this point there were millions of humans being used as slaves throughout the nearby stars. I made a great effort to use real nearby stars when devising this campaign in order to add a more realistic feel (the Near Star List would have been a great help at that time). With any luck, the character would have discovered a rebellion ready to happen among many slaves, and maybe even saved a few humans along the way. Actually, the character would be more likely crossed by human slaves than by other aliens -- humans are less reliable than most races. It was an interesting campaign -- too bad we both left for college and never got to finish it. By the way, this was a long time ago, so I don't remember any of the details, although I probably still have my campaign notes somewhere... Gerald S. Williams : [email removed] : AT&T Bell Laboratories [address removed] P.S. If you were looking for a history where, for instance, the Third Imperium survived, then simply use the old Traveller setting. Many campaigns developed in that setting (including some I've been in). I'm sure that many people who had already developed elaborate campaigns didn't want to screw them up by introducing the Shattered Imperium. A common one I have seen is the Solomani Revolt, where Earth decides enough is enough and kicks some Imperial ass. I personally liked the idea of a conquered Earth. In my campaigns in the Third Imperium, the people of Earth were actually happier under Third Imperium rule, since they had been tired of fighting and didn't really care who ran the government anyway. (Of course there were some who would have preferred home rule anyway. 8-)