Request for Traveller Tech
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- #552 Re: Request for Traveller Tech by C. Harald Koch
Hi there in Traveller Land... I used to play Traveller a while back, and I've finally gotten into another campaign. I'm about to start a character who is very techie oriented and will hopefully come up with a lot of odd, off the wall devices. He's starting on a world with TL12, maybe up to 13 or 14 on the black market, and no laws. He'll have about 4-5 five weeks before the other players (in transit) arrive, so I'm going to get some stuff together. I want to ask for advice and reccommendations from the list, because I'm not completely familiar with the rules (this is old Traveller) nor with all of the expansions/alternates. I'm interested in advice or suggestions on the gadgets I'm going to make, suggestions on more gadgets to make, and information on stuff that's already out there in rules form but I haven't run into it yet. One thing I'd like is an idea of what kind of stuff is available, mainly at TL12, with some stuff edging up into TL13. The rules I have aren't too detailed, and I definitely remember things like holocameras, etc, which aren't detailed in my rules. Hand Computers In this game the HandComputers are very nice, from an article in a Traveller Digest the GM has. I very much reccommend this article (I only wish we had the stuff it talks about in there now!) in which it outlines some of the things hand computer can do, and some of the services available to hand computers via packet radio transmissions (including e-mail, possibility of hacking into the system to track down somebody by their handcomp, various information services available, etc). One thing it doesn't do much about is software available for hand computers, and how they can be used, but I guess that can be figured out as needed, although if there are any such articles I'd appreciate hearing about them. Implant Chip I remember seeing something called an Implant chip, or something similar, in an issue of the TASJ, which enabled a character to hook up directly to the computers. I'm going to try to get one for my character, and then use it to interface with my handcomputer and use it more efficiently. Eyephone shades If I can't get one of those, I'm going to put together a set of eyephones built into a pair of goggles or shades - eyephones exist today, and are a pair of LCD screens which fit over your eyes and give you a color 3D view of a virtual world - different people are developing them for different reasons, I suppose, but I heard the most about them in relation to something Autodesk (I think) is coming out with, a virtual reality system using eyephones and a dataglove as the input/output device. These eyephones will be built into a set of wraparound sunglasses, and will have input from the handcomputer to the screens, or from a tiny set of cameras, thus rendering them effectively "transparent" to me so I can see out. Minor options include a rear-view option, and perhaps image processing. The main reason for the eyephones is to be able to display information from my handcomputer for me. Then I can feed information in either through a set of contacts to monitor my brainwaves (far-fetched, but perhaps possible in TL12, what do I know?) or more realistically, through an "eye-cursor" a system which tracks whichever spot I'm looking at, puts a cursor there on the screen, then I can hit enter by blinking in a special way, etc. This enables me to do stuff without appearing to, and to access my Handcomputer without overtly doing anything. Getting into the Rat Race... A series of rodent-sized robots. They would be equipped with certain capabilities, the range increasing with the TL and the development. At first they'd basically be little programmable rodents that go around and record stuff and carry out orders (through their computer, or from a comlink) and can self-destruct with a demolitions charge to destroy the evidence or a target. As I get better, I'd add things like an electronic lockpick, a tiny laser cutter to let them make their own mouse-holes, the ability to tap into a ships computer and dump schematics so they can find their way around, perhaps even the ability to dump a virus into the ships computer so they are ignored by sensors. Of course, the higher the TL, the smarter the programming. Any suggestions? Feedback? Ideas for more whacked out gadgets? Let me hear from you! Steven J. Owens | [email removed] | [email removed] "Okay, Major Jonathan "Wrong-Is" Wright rubs his magic ring of Imperial Intervention and twenty stormtroopers with battledress and gauss rifles pop out of the microwave oven..." - Sean T. Grape, in a truly bizarre traveller campaign...