Re: TNE

By Bertil Jonell ·

TML message #5510From bundle 461Read the whole thread (3 messages)All messages with this subject

In reply to #5484 TNE? by Robert S. Dean Replies:
> From: [email removed]
>                Bertil:
>      > Generally positive. The way things work seems to be moving
> towards good ol' Traveller.
>      Thanks. That was certainly what we were trying for.

  There has been some brief comments on TTNE on usenet news that basically
agree about the similarities. I have a hard time putting my finger on them,
but they are there.

>      You seem to have acquired a copy before many people in the USA.
> Our Swedish distributor is very efficient.

  I asked Fabian about it and according to him, they ("Spel & Sa'nt") buy
directly from you via airmail.

  One thing that I have noticed now in the combat chapter that give strange
effects is the environment rules on gravity (p308). As I interpret them,
a slug thrower would get a close range of infinite in zero gee. I'm leaning
towards using the Jump/Throw table on page 190 instead of local gravity
when it comes to determining ranges and safe speeds (but not carrying
loads).

>   Loren K. Wiseman
>         for GDW

- -bertil-
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