TNE
In reply to #5510 Re: TNE by Bertil Jonell
Subject: Time:11:33 am
OFFICE MEMO TNE Date:8/6/93
Hi,
> collected TNE errata
Stonking idea. I've just got my TNE (17 squidlets in the UK) and was faced with
the prospect of trawling through n megabytes of TML to find people's
alterations to the govt tables etc - deciding which one of various worthy
version to take, etc. Wildstar to the rescue. Getting it GDW approved so that
they use the corrected stuff as well would be good.
> TNE
Seems like they've changed a lot of stuf that could have stayed the same - e.g.
why 2D6-1 instead of 2D6? Or starting previous ex at 18 instead of 17? Strange
seemingly random changes. I like even numbers so I'll be starting at 18 I
think. Character generation is better, IMHO, simpler and doesn't take weeks to
do like HG/Merc etc. And, v important for lazy people like me, it's much easier
to get the Mac to do it. There seems to be lots of DOS and Unix software
around, is there any Mac stuff anywhere or do I have to write it?
> Virus
Given the extent to which systems would be interconnected 4000 years from now,
don't you think the Virus is eminently possible? Take Gibson for example -
cyberspace is only 50 years away - where computers are troiling around in each
other's guts all the time. The AI controlling that slab of black ice can
infiltrate your machine to such a high degree that it can get the neural
interface to fry your brain. Still think the Virus is impossible? And we'll be
well beyond FORMAT in 4000 years time - at least I **** well hope so. Then
again, Microsoft may still be around :-(
> Trav -> Cyber
Does anyone think it's strange that there's no stuff about implants or other
cyber kit in Trav? Someone mentioned to me that with a few millenia to run at
we could come up with some seriously bizarro augmentation gear - he also said
this was the reason for Cyberpunk's meteoric rise and Trav's relative decline
from hip status. I tried to explain this away with Imperial Humanisation
decrees, or genetic breeding, but I could tell I wasn't getting anywhere.
Comments?
> New versions of RPG favourites
Over in the RuneQuest mailing list, the authors of RQ4 (new version, similar in
scale and impact to TNE) are emailing beta versions around for any old bod to
comment on and pick holes in. The result is an *enormous* amount of playtesting
being done and game systems emerging that are solid and universally accepted
(after heated discussions, etc, admittedly). Did GDW do anything similar for
TNE? If not, why not? Wouldn't it have been great for everyone to have a hand
in the new Trav, and as a side benefit not have any errata to speak of?
czeers
Jase
Sr Sw Eng
Insignia Solutions
[email removed]