Re: Request for Traveller Tech
In reply to #551 Request for Traveller Tech by Steven J Owens
Replies:
- #553 Re: Request for Traveller Tech by Dan Williams
In message 551 of TML, [email removed] (Steven J. Owens) writes: > One thing I'd like is an idea of what kind of stuff is > available, mainly at TL12, with some stuff edging up into TL13. The > rules I have aren't too detailed, and I definitely remember things > like holocameras, etc, which aren't detailed in my rules. Well, in our 2300AD campaign, we have some tech stuff which is quite useful to us: Subderma-Talk These are small, multichannel communicators implanted in the body. The main radio unit is located somewhere in the left shoulder, with the antenna running down the back. The radio is connected to a throat implant mike and an implanted ear-piece. It draw power from the contraction and dilation of the blood vessels in the shoulder, and from shoulder movement. You turn the transmitter/receiver on/off and select channels using unusual jaw movements. Range is quite short and power is low (easy to jam), but the throat mike is capable of detecting minute vibrations and amplifying them so that you can 'whisper without any sound' and still be picked up. For this reason, the system has been named Telepathy; you can read other PC's minds! Subderma-Comp This is a computer (processor and static memory) implanted in the back of the neck. It has the same capabilities of a standard portable computer. It 'displays' information by interfacing directly with either the optic nerve or the visual processing centers of the brain (I'm not sure which); the effect is similar to a heads-up display. You communicate with the computer by typing on an imaginary keyboard (there is a pressure switch to disable this...). There is also a jack located on the surface of the skin which allows direct connection to a portacomp for software transfers and easier use. Having a powerful computer always available to you (even when stripped of all equiptment) is useful... Subderma-Modem Naturally, we quickly came up with a way to link the computers to the radios so that we can communicate large amounts of data between implanted computers and otherwise interface with the outside world in situations where using the implanted jack is impossible. An alien race in 2300AD grows various useful devices. One that all PCs wear constantly is bio-contacts. These are like ordinary contact lenses (they will correct your vision if necessary). However, by using various different squint commands, you can get up to 5X magnification, light intensification, infra-red sight, etc. Also built in are brightness dampers; you never need sunglasses and they are fast enough to react to most sudden flashes (e.g. explosions, lasers in the eye, etc). > Getting into the Rat Race... > > A series of rodent-sized robots. They would be equipped with > certain capabilities, the range increasing with the TL and the > development. At first they'd basically be little programmable rodents > that go around and record stuff and carry out orders (through their > computer, or from a comlink) and can self-destruct with a demolitions > charge to destroy the evidence or a target. Two of our PC's, the robotics expert and the explosives expert got together and built a bunch of these. They are (of course) programmable with commands sent from the subdermacomps via subdermatalk. They can transmit low-res pictures, move around, and can carry small explosives packs. They can also be programmed to act autonomously (i.e. drive to this location, record for 5 minutes, then destruct). They are incredibly useful; the GM is regetting the day he let us design them. Other useful low tech stuff: Ceramic knives (hold a *very* sharp edge almost forever, and don't show up in airport/spaceport detectors), portable neutrino detectors (great for locating fusion power sources, e.g. space planes, reactors, grav-sleds, etc). 'God Gambit' transmitters: a radio that is powerful enough to rattle garbage can lids, fillings, and building supports across one face of a planet. Useful for getting low tech worlds to think that you are omnipotent... Also see James Bond movies for lots of neat gadgets, and any cyberpunk novels you can get your hands on. - -- C. Harald Koch NTT Systems, Inc., Toronto, Ontario [email removed], [email removed], [email removed] "There is no problem, no matter how large or how small, that cannot be solved by an appropriate application of high explosives." -Leo Graf, 2298