Re: "Conventional" missiles for T:TNE
In reply to #5526 Re: "Conventional" missiles for T:TNE by Bertil Jonell
Bertil Jonell [email removed] writes: > Perhaps category 2 should be modified from slow shrapnel on long ranges > to slow shrapnel on medium ranges. OK. > (Back to the charge idea: The spheres has to spread with 130m/s radial to > get to 400m in 3s.) This will work. > The reason for my perservance is that I think there is need for a cheap > non-nuke missile that works with a penalty of one difficulty level and lower > damage and penetration. It fills a niche. Agreed. > I have an nasty suspicion that a kinetic only missile would be more > effective than a HE missile... I don't have my books here, but I think the > energy even at closing velocity 1 would be in the nuclear range (0.1 to 10kt). It may be. If so, we should chuck the HE and HEAP missiles in favor of a KEAP missile (cheaper, and lighter too!). Could you work out this and the nuclear missiles we discussed earlier (I *still* haven't gotten back to that section in T:TNE --- I've been reading through it carefully, and spending far too much time posting on the net:). Then I'll pull it all together so that we have everything in one place. > But think about the trouble to predict where that spot will be. Both the > launcher, the missile and the target jets around at high speed and the TNE > sand casters don't work in the 'eject a large unguided cloud of sand' mode > of classic Traveller. True, but blocking the missile's commo link with sand *has* to be easier than taking out the missile with anti-missile laser fire. > Ok, perhaps. But not more than -1 difficulty. You are probably right; I haven't read the complete combat rules yet. 25% is a high enough chance; I was afraid that it would be less than that. > My idea was that the 'simple terminal guidance' I talk about removes the > need for an extra mod for >5 range bands above and beyond the usual -1 > per 3 range bands. OK. > Cluster warheads are also a possibility but the anti-ship effect of those > would be inferior to cannister IMHO. On the other hand, they could be very useful for a planetary attack missile. How about a series of missiles with re-entry heat-shields and HE, HEAP, CBM, and nuclear (and probably thermonuclear) warheads? Other possibilities: a cheap, light-weight missile with (say) about 7 G-turns of fuel and warhead, shorter endurance, etc. Designed to be launched from fighters at close range (in the same range band). These can probably get by with a much simpler guidance system (laser-designated target?). Although the lower cost is nice, the real goal is a smaller, lighter missile, so that a fighter could have 2 or 4 on launch rails. Other ideas: The T:TNE equivalent of a phalanx gun: installed in a turret hardpoint, this is a small, rapid-fire laser (or gatling laser). It has it's own sensor, and fires at anything that comes near. It can operate in FIM (Fully-Independent Mode) or SIM, just like a missile. Intended to be a defense against proximity and impact missiles, its damage and penetration aren't much, but effective against missiles out to about 100km. Sensor drone: the same general size and shape as a standard missile, but the "warhead" is the best sensor system that can be crammed into the available space (probably with a folding array). Communicates sensor data back to the mother ship. Recoverable/reusable. [email removed] - -------------------------------------------------------------------------- Science-Fiction Adventure in the New Era