Fusion Rockets and Missiles
Replies:
- #5555 More Missiles by Derek Wildstar
- #5572 Re: Fusion Rockets and Missiles by Scott S. Kellogg
Thruster plates are dead. Fusion Rockets are in. Well Ladies and Gents, you all outta know what that means. The only kind of sensor you'll need to detect these ships is the Mark-I eyeball. Fusion rockets are going to be blindingly bright. You will NOT need advanced sensors to find your targets. And there is almost NO possibility of using decoys. As a sence of scale, let me point out that the lowest performance engines here are those of the type S scout ship or the old type A free trader. These engines have about 1300 tons of thrust. What earthly rocket engines compare? Well, that's about half as much thrust as NASA's Saturn V (First stage) launch vehicle which took the Astronauts to the moon. I seem to recall a description of the Saturn V lift off as being along the lines of "The Saturn V didn't lift off: Cape Kennedy Sank!" I think Bertil & Wildstar are getting Far more complicated and expensive than they have to with their missile seeker heads. Passive is THE way to go. Decoys will NOT be practical. In order to copy the IR signature you will need something as bright as a Saturn V. In order to copy the plasma jet you will need something hotter than a Saturn V. In order to copy the mass signature, you'll need some weird grav equipment. In order to copy the neutrino signature, you will need a fusion reactor. The only practical decoy that could copy the signature of a ship well enough to fool the sensors and missile programming is... another SHIP! Ok, what counter measures can you pull against a missile with a totally passive seeker head? Well, you would have to turn to face it head on. Using the bulk of the ship to shield it's own engine emmissions. This maneuver will be almost completely impossible due to the closing vectors. Also you would have to know the precise location of the missile (at which point you may as well shoot at it). Furthermore, it will only protect you from one missile. If there is more than one missile coming at you and they are in communication with each other, it will fail. Flying into the sun will present similar problems. The vectors almost certainly won't add and a bit of programming should allow the head to distinguish between a ship and a star. Thus all you will need is a passive IR head. Ok, what if he cuts his engines at a critical moment and causes the missile to loose it's lock? Well, a ship that is not maneuvering is an easily found ship. You already saw it's last vector! KaBoom! All right, now that you have this baby closing in, what do you need? A proximity fuse. Well, you can use a densiometer to do that if the IR has gone off line. I'd prefer to avoid using an active radar as a fuse. It would make the missile easier to find, and it can be fooled by a chaff cloud (Sand Caster). In my opinion, a totally passive head will be VERY effective against TNE Ships. IR, Neutrino, Densiometer combination will be EXTREMELY hard to beat. Furthermore, the Neutrino and Densiometer are just icing on the cake. The main component needed is that IR head. And remember, that's just a plain old TL6 seeker. We are talking about a heavy version of the AIM-9 Sidewinder here! Also, Bertil mentioned the idea of rolling bombs off the loading bay manually to attack undefended targets. Why get so complicated? Strapped to the back end of your ship is the biggest bad-assed version of a fusion gun you ever imagined. We are talking about a fusion gun that has a back blast like a SATURN V for heavens sake! Scott 2G Kellogg